Saving, loading, and levels

Got pickle working so I could easily save when I had something I liked and load it up later.  This let me add levels.

I would need another hour or two to really tweak the level progression so that it had the right learning/difficulty curve, but I think it's as far as I'm going to get it. 

Had to enjoy the nice weather and take my kids to the park earlier, so all this level hottness is actually post the close of coding.  So I've uploaded it anyway, but not marked it final.  Feel free to use it for judging though if you want :)

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We had a similar initial idea where you reflect lightbeams but felt that a week wouldn't be long enough to create a number of levels so we discarded our idea. Your version makes me want to make it even more now haha. Maybe if we get enough time.

Click my name to see our game.
Best, Luke
It can't find the level data in your version 0.0.2 (unable to find file level1). Is it included?
I feel like the game should tell me that I won:



What am I missing?
No the color of the square doesn't quite match the border. It's too bright.
I tried every level of darkness too and it still didn't register. I think the problem is that I'm running 0.0.1 which never got finished, but 0.0.2 has an error.
yea, sorry about that.  It seems the level files didn't actually get packaged with the 0.0.2 version.  You could grab them from the git repo: https://github.com/bjornicus/pyweek14

*WARNING, SPOILER*

Solution the solution to the puzzle in 0.0.1 (which I think is the same as level1 in 0.0.2) is:

1/2 part red, 1/4 part green, 1/2 part blue.  So one possible solution is: