Thanks to everyone who rated my game! (automata)
I've been reading all the comments; it seems the greatest downfall of my game was not including directions, instructions, and stuff to do. I'm definitely going to keep working on this one.(log in to comment)
Comments
nstructions doesn't just mean telling you about the game mechanics. You shouldn't have to guess how to run the game or what the controls are. Also, for exploration to be really pleasing, you need good feedback. When you win, it should be fairly clear what you did to win, and when you die, it should be fairly clear what killed you. This game wasn't the worst for that, but it still wasn't always completely clear what was going on.
I'm just saying that "directions, instructions, and stuff to do" don't have to diminish the "emphasis on exploration".
I also like it exploration, but iI'm just saying that "directions, instructions, and stuff to do" don't have to diminish the "emphasis on exploration".
I'm always pleasantly surprised to see how much I agree with the aggregated ratings in the end. But in your game I really liked the emphasis on exploration. Think twice before toning it down!