pæranoia: A final note
I'd like to thank everyone for their comments on my game. Unfortunately, I didn't have time to rate the games this time, but I've played a handful of them and I've enjoyed them. Some of them are really great. :)
For those who asked me if I'm going to continue it, I'm not sure. I would like to continue it or at least finish what was planned, especially since the rest of the work is mostly some content that I already had in mind and it wouldn't be much trouble. However, I won't have time in the near future to do it, so if I do continue it, it'll be further to the future. Maybe for Pyggy, I don't know.
I'd like to add a little story I forgot to post that happened while I was developing this game. I was testing for the first time the ghost(*) appearing and following the player. Back then I was using a placeholder image, a big block of #FF0000 red. I had the starting room as the first room where the ghost appears. I opened the curtains and there he was, coming towards me. "Nice, it's working", I thought. I decided to run away from him and went back to the second room, which was still dark as I hadn't opened the curtains. Now that I was safe, I stopped and started thinking of what I had to do next. Out of a sudden, the ghost showed up right next to me. I think you can imagine the scare of being distracted and having a big block of pure red in a mostly black screen showing up right next to you in a game you thought you knew everything about. It took me a few seconds to remember the ghost wasn't associated to the room yet - it would appear at the next room at the same position as in the previous room.
See you all next Pyweek. Hopefully I'll make something more complete next time. :)
(*) Side note: the only reason it's a ghost is because I decided to scrap enemy animation and the pathfinding system due to lack of time. All I needed to do was make the enemy blue and cut off his legs. :)