Thursday
Most of the day I rewrote a large part of the tile rendering. I did try to optimize some rendering without any success, but I found out that 3200x1200 is no good even for windowed OpenGL-apps with my video card.New stuff:
Reading levels from file
A World object
Triggers for scripts
New bugs:
Oops, didn't see this problem with alpha and rendering order before. I need to render some stuff in correct order. I know how to do it, but I need to sleep now. There's also a slight coordinate confusion..
Time:
No music or sounds done. To few models for the my idea.. I'll guess I will have to be creative.
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Thats all the spoiler I'll give without gly saying I can give the "actual" spoiler ;)