stale-block negation
For the game that im designing is a good idea the "stale-block" negation. A idea inspired from the Super Smash Bros stale-move negation. The player will be obligated to used different blocks. I hope that you will see the idea.(log in to comment)
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I pretend to be interesting :p.
In my game you can choose any block type, but the user can use the same block type for earn a lot of points. For encourage the player to use the other blocks i was thinking in the stale-move negation from Super Smash Bros where if you use the same move or attack then it will become more weaker. If you use the same block again and again then you will earn less points.
In my game you can choose any block type, but the user can use the same block type for earn a lot of points. For encourage the player to use the other blocks i was thinking in the stale-move negation from Super Smash Bros where if you use the same move or attack then it will become more weaker. If you use the same block again and again then you will earn less points.
Oh, I see what you're saying now. :)
Pretty cool idea.
Pretty cool idea.
Akake on
2011/09/11 22:09:
Sounds kind of interesting. Could you explain this some more? ^_^