Are graphics neccessary?
I like games with graphics, but I also like interactive fiction and such things where there is no graphics. Out of curiosity, do the games for pyweek need to have graphics? Or can they be text based and run from the command line?(log in to comment)
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PrintStar's Pyweek 6 entry was a standard text adventure game, and milker's Pyweek 9 entry was a text-based puzzle game. There might be more, I don't know.
I think if you want to go this route, that's great! However, I would not expect to get a very high rating, even if your game is pretty good. I think it's hard to impress people with a text-based game these days. If nothing else, when you're judging games on Production, the website specifically tells you to look for graphics and sound. Some people will decide not to judge this way for a text-based game, but it would be extremely difficult to get a high Production score with a graphics-free, sound-free game.
But if you're willing to accept a score that maybe doesn't reflect the work you put into it, I say go for it!
Offhand I know of two Pyweek entries with no graphics whatsoever. I think if you want to go this route, that's great! However, I would not expect to get a very high rating, even if your game is pretty good. I think it's hard to impress people with a text-based game these days. If nothing else, when you're judging games on Production, the website specifically tells you to look for graphics and sound. Some people will decide not to judge this way for a text-based game, but it would be extremely difficult to get a high Production score with a graphics-free, sound-free game.
But if you're willing to accept a score that maybe doesn't reflect the work you put into it, I say go for it!
The rules say you have to consider graphics and sound: it doesn't say you should award more points if somebody relies on graphics and sound, however. Assuming perfect vision and hearing and lack of imagination sounds limiting to me. :-)
All that being said (and only partly in jest), it's time-consuming to evaluate an IF game. I used to regularly play the IF competition submissions and it would take a while, even the short ones — and I *like* the medium.
Truth be told though, I'm actually a lot better at doing graphics in games than text, it's just that I wanted to get some practice doing text only stuff which is fairly harder.
Maybe I'll do something like I did for Ludum dare and make a graphical "typing-like" game. Only this time instead of typing words perhaps just pressing asdf in rapid succession or something.
skaro on 2011/09/07 00:47:
As I recall, there was an interactive fiction entry a few years ago. I think I remember a few pycurses based games too. It's always worth grabbing the catalog from pyweeks past for some inspiration and code perusal.