Here's What Let's Do - OR - Some Ideas for the Compo

It's time for some game concepts for each theme! Yeah!

More Criticals
  1. An RPG where your characters gain an increased critical hit with layers of critical hit (IE: 2x damage, 3x damage, etc.) as they level
  2. A shmup where your weapons can have critical hits, given by powerups

Mr. Fixit
  1. A puzzle platformer where you have to repair an ancient civilization's machines in order to escape from its ruins
  2. A run 'n gun where you are a robot who gains allies by fixing "broken" enemy robots
Mutate!
  1. A puzzle game where you command little creatures that mutate between several distinct states do so... well, something
  2. A platformer where you play a character who mutates to gain abilities
Mysterious Stranger
  1. A beat 'em up where you fight alongside a mysterious stranger to fend off enemies from his mysterious past...
  2. A dating sim about trying to seduce a mysterious but beautiful female stranger and possibly even win her heart (this would benefit from Ren'Py, but I'm not sure we're allowed to use Ren'Py)
Negotiator
  1. A dating sim where you are a scientist trying to seduce an alien woman.
  2. A visual novel where two feuding women whose sons are best friends must try to move past their childhood rivalry for the sake of their children.
So, yeah. In case "negotiator" wins, can we use Ren'Py? It's only kind-of sort-of coding in Python. It uses Python scripting for logic but uses its own language for base functionality. That'd be nice to know.

Peace, love, and the fate of worlds,

--- Akake

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Comments

It's great to see everyone gearing up! I'm warming up to the candidate themes as well. I think I will avoid thinking in terms of genres because the bar for innovation and production is much higher in established genres :).

Ren'Py sounds really interesting! I think it's probably outside of what the rules allow thought ("The libraries must not implement any game logic.").
There was at least one previous Pyweek entry using Ren'Py. Unfortunately I don't remember anything that would help me find it. It must have been 2 or 3 Pyweeks ago. It involved answering questions about history to prevent the end of the world. As I recall it had about 60 millions screens of dialogue you had to click through, and a total of 2 actual history questions. :)

Anyway, I don't remember there being any discussion at the time as to whether it was okay to use that library. Based on my understanding of the rules it's fine, but what do I know.
Personally I feel ren'py is a little out of scope, but I don't really mind if other people use it. Renpy is partly the reason I can program python games for android, so anything that shines light on that project is a good thing.

If you only use the dialog portions and most of your code is not really in python land, it's veering away from one of the reasons for pyweek (to practice writing python code). OTOH, if you end up with a really great game, even if people DQ it you kind of win :)
Not sure about ren'py, never looked into it, but another idea for Mr. Fixit is to take the "fix" as meaning "affix" and have it be a puzzle game where you stop moving platforms to try and get out.  I'd be excited to try that, might even try it after the comp for the heck of it.