Interesting Times - It got better
Well, I managed to make some considerable improvements in the last few hours.- It is now possible to hire more reporters an runners
- The player's reporters are now a bit more intelligent and don't require quite so much hands-on management
- Runners can have routes set for them
Even better, it's not easy!
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Comments
--- InterestingTimes-1.1/Game/Code/play_screen.py 2011-04-10 11:12:34.000000000 +1200
+++ Source/Game/Code/play_screen.py 2011-04-10 16:52:14.000000000 +1200
@@ -37,6 +37,8 @@
level = property(lambda self: game.playing_level)
+ route_edit_cell = None
+
def draw(self, surf):
CityView.draw(self, surf)
selected_actor = self.level.selected_actor
I don't know what you did to make the second one happen, but here's another patch that might fix it:
--- InterestingTimes-1.1/Game/Code/albow/root.py 2011-04-06 19:15:12.000000000 +1200
+++ Source/Game/Code/albow/root.py 2011-04-10 17:06:07.000000000 +1200
@@ -207,6 +207,7 @@
for event in events:
t = timestamp()
event.dict['time'] = t
+ event.dict['local'] = getattr(event, 'pos', (0, 0))
type = event.type
if type == QUIT:
self.quit()
I'll upload a bugfix release incorporating those shortly. Thanks for the feedback.
mauve on 2011/04/10 02:29:
Just starting the first game:Traceback (most recent call last):
File "run_game.py", line 12, in <module>
import main
File "Game/Code/main.py", line 13, in <module>
shell.run()
File "Game/Code/humerus/hshell.py", line 44, in run
Shell.run(self)
File "Game/Code/albow/root.py", line 112, in run
self.run_modal(None)
File "Game/Code/albow/root.py", line 258, in run_modal
clicked_widget.handle_mouse('mouse_drag', event)
File "Game/Code/albow/widget.py", line 311, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 394, in call_handler
return method(*args)
File "Game/Code/play_screen.py", line 67, in mouse_drag
self.route_edit_drag(e.local)
File "Game/Code/play_screen.py", line 101, in route_edit_drag
cell1 = self.route_edit_cell
AttributeError: 'LevelPlayView' object has no attribute 'route_edit_cell'
Later (I think I accidentally right clicked)
Traceback (most recent call last):
File "run_game.py", line 12, in <module>
import main
File "Game/Code/main.py", line 13, in <module>
shell.run()
File "Game/Code/humerus/hshell.py", line 44, in run
Shell.run(self)
File "Game/Code/albow/root.py", line 112, in run
self.run_modal(None)
File "Game/Code/albow/root.py", line 149, in run_modal
timer_event.dict['local'] = last_mouse_event.local
AttributeError: event member not defined