Practice game: Fort Izembo
Our team has been working on a practice game over the past few weeks. We didn't get to add everything that we wanted, including:- Animations to show the character swinging/firing a weapon (we trace out the area of effect, so use your imagination)
- Separate sprites for the monsters (right now they're just palette-swapped versions of the main character)
- Line of sight (you can shoot through walls and monsters can see through walls)
- Health packs and ammo pickups (instead you refill at the end of every level)
- Bosses
- A sprite for the NPC
- A new tileset (we reused an old one)
- More sound effects
- Cutscenes
But it's still totally playable, and has a couple fun features. Enjoy!
Download Fort Izembo
(log in to comment)
Comments
I'm glad we did the practice game. We learned a little about making a game together, but most importantly we took care of a ton of logistical issues before pyweek started! Lots of respect for any team that actually manages to finish! :)
Tee on 2011/04/02 21:47:
Great to see you in a team, Cosmologicon. Whatever you guys create, I'm definitely looking forward to it. :)