Well, this is just brilliant! (Sarcasm)

Hi anyone and everyone. I am quite new to PyWeek. First time to compete, but, because it is so close to the competition time, with everyone anticipating and all about the start, I just decided to try and make my self, and maybe my partner, a little bit more known. It is, however, looking like me and my partner are going to have a hard time being able to stay in touch, but that's not too surprising. Other than that, I actually just have one question. How morally ambiguities can our game be? The Caughlin Brother's Mortuary theme is a good example as the only thing I, and seemingly other people, can come up with is a lot of killing of dead people. Beside the point, I'm just wondering how cruel your game can be.

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Last pyweek, I wanted to make a game with cannibalism in it, so I asked a similar question. I never finished the game because I... forgot about pyweek.

http://pyweek.org/d/3440/#comment-7801
Last pyweek we made a game where the player has to drown children. Some people enjoyed it, some people didn't.

Don't worry too much about pleasing everyone. Just follow your own artistic vision. Try to make something fun and innovative.
You're being judged by your peers, so just keep that in mind whatever you end up creating.   
I think the people here are pretty good about rating a game on Innovation, Fun, and Production regardless of whether they agree with any artistic/stylistic choices in the game design. Two comments I remember are someone who thought it was "tacky" that you could see a character's underwear, and someone who found the double-entendres in one game "crass". In both cases, the reviewer still gave the game a fair rating.
That's what I expected. I guess adrwen's and macrobe's games were pretty much what I was talking about. It only depends on the theme that gets picked, but that's the same for everyone. And thanks for all your responses.