Game checked in
Well it has been one long week. My partner dropped out the end of the first day. I was forced to come up with a totally new and downscaled idea. I went out on a limb this Pyweek and based my game off a C Extension wrapper around libtcod. This means that I would have to compile this library for all the platforms I wanted to support.This didn't go as planned. The guy I had setup who was able to compile lin64 and OSX for me, got busy this week and disappeared. I struggled very hard to get the extension compiled by various strangers on freenode's IRC server. Some were successful in getting it compiled but then it wouldn't work on other people's machines with the same platform.
I'm sorry OSX and Linux 64bit users!
Please try to find a machine to try my game on as there is a very solid game to be tried! Hopefully my efforts wont go to waste. Well I had a lot of fun hope you guys enjoy Prism Break and I can't wait to try all entries!
ldlework
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#!/bin/bash
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:lib/lin32
python run_game.py
C:\prismbreak-win32-lin32-keypad>python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
from src import app, scenes
File "C:\prismbreak-win32-lin32-keypad\src\app.py", line 3, in <module>
from src.input import InputMapper
File "C:\prismbreak-win32-lin32-keypad\src\input.py", line 4, in <module>
import pytcod
ImportError: DLL load failed: %1 is not a valid Win32 application.
cyhawk on 2010/08/29 01:15:
You could upload a video to YouTube to convince people it's worth hunting down a Windows for!