Throwing in the towelI've given up on the concept - I'm just not sure it's going to make a good game. Also I'm bushed from a solid week at work.
I will upload what I've managed so far, and I'll write up some about the ideas I had.
I also intend to write up a post talking about the navmesh generation / solving I used, as that's potentially useful to others (the A* code I've got is way, way simpler and more Pythonic than other Python A* code I've seen).
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