Level loading, physics

It doesn't look like much from today's screenshot, but I've now added the ability to load terrain and objects positions from SVG, side-scrolling, and a proper physics engine that replaces the ad-hoc x = x + 5 lines throughout my character classes, and will hopefully give fewer problems as the world gets more complicated.

Not to mention I've finished up the bamboo graphics and drawn a few frames more animation for this cheeky chappy:

He's not very visually detailed, but I'll wait and see if he looks OK in-game or needs more work.

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Nice ninja sprites!
Wow, smooth!
This whole game is looking very cool. Can't wait to see the finished product, best of luck!