Art, art, art. Navigation system

Yesterday's big point of focus was art. I was generating layer over layer of images onto GIMP so I'd have an easier time editing the images later. Right now I have a nice template for the rooms upon which you'll be navigating in the game.

I've decided that the game will be a puzzle game. I'm thinking Hanoi Towers, Go Problems, and whatever else I can think of. Let's see how this turns out.

Also, here's a screenshot of me testing the navigation system. I could spend half an hour or an hour making it so that colision testing with the walls is more realistic, but honestly, it does not matter so much in this game. What I need is puzzles! And a map loader.