Warming up: scale demo
For me, one of the most interesting things you can do with a 3-D game better than a 2-D game is play with different scales. You can much more easily have a boss that's 100 times the size of the player character. To that end, here's a demo of something I'm thinking about. None of the sprites interact or anything: you just run right through each other. Controls are:Esc: quit
Arrow keys: move
1: Drink me
2: Eat me
scale demo (4.4 MB)
I'm not sure how I'll make this into a game, if at all. I've got some ideas, but nothing's really "clicked" yet. Still, it's fun to think about.
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Where'd you get Alice from, BTW?
If you mean where did I get the name from, that should be obvious. :)
I tried to use Blender once but it got the better of me. Maybe I should try again ;)
Are there any tutorials etc. on creating such a model, animating it and exporting OBJ format "frames"?
However, when you do figure out a feature, it's amazing how much you can get out of it. I could probably show every Blender tool I know in a 10-minute video. I actually would like to do that, not for anyone else, just to save myself time next time I'm relearning Blender. That way I can quickly review the things *I* want to be able to do without going through long tutorials.
Exporting to OBJ files is easy once you have an animation done. The only tricky part, I think, is selecting the right options they give you. I select "Animation", "Apply Modifiers", "Triangulate", "Normals", "HQ", and deselect "Selection Only". If your OBJs don't look right, try selecting different options on export. :)
Flying creatures are so much easier. :)
I had seen a in depth tutorial, remake of the "cookie man" except it was much more detailed, and updated to a newer blender version. Unfortunately I can't remember the link. [ I believe it did modeling the man from scratch, lighting, rigging, animating ]
I really thought it was hidden in noob to pro, just maybe not on the front page, but a level or 2 deep?
Here's links to check out:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
http://wiki.blender.org/index.php/Main_Page
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Tutorial_Links_List
I would be interested in any info specific to blender -> pyopengl , or opengl.
Is it my end?
<code style="font-size: 10px; background-color:black; color:lightgray;">
C:\...\pyweek_prep\others\cosmologicon\scale-demo>python.exe scale-demo.py
Traceback (most recent call last):
File "scale-demo.py", line 1, in <module>
import pygame, os, math, sprite, random
File "C:\Users\jake\Documents\py\pyweek_prep\others\cosmologicon\scale-demo\sprite.py", line 6, in <module>
from OpenGL.GL import *
File "c:\python26\lib\site-packages\OpenGL\GL\__init__.py", line 2, in <module>
from OpenGL.raw.GL import *
File "c:\python26\lib\site-packages\OpenGL\raw\GL\__init__.py", line 6, in <module>
from OpenGL.raw.GL.constants import *
File "c:\python26\lib\site-packages\OpenGL\raw\GL\constants.py", line 7, in <module>
from OpenGL import platform, arrays
File "c:\python26\lib\site-packages\OpenGL\arrays\__init__.py", line 22, in <module>
formathandler.FormatHandler.loadAll()
File "c:\python26\lib\site-packages\OpenGL\arrays\formathandler.py", line 37, in loadAll
cls.loadPlugin( entrypoint )
File "c:\python26\lib\site-packages\OpenGL\arrays\formathandler.py", line 44, in loadPlugin
plugin_class = entrypoint.load()
File "c:\python26\lib\site-packages\OpenGL\plugins.py", line 14, in load
return importByName( self.import_path )
File "c:\python26\lib\site-packages\OpenGL\plugins.py", line 28, in importByName
module = __import__( ".".join(moduleName), {}, {}, moduleName)
File "c:\python26\lib\site-packages\OpenGL\arrays\numpymodule.py", line 25, in <module>
from OpenGL_accelerate.numpy_formathandler import NumpyHandler
File "numpy.pxd", line 30, in OpenGL_accelerate.numpy_formathandler (src\numpy_formathandler.c:3543)
ValueError: numpy.dtype does not appear to be the correct type object
</code>
This means there's a Pyrex or Cython extension module in there somewhere that needs to be recompiled for compatibility with the version of numpy that you have.
richard on 2010/03/19 04:49:
Reminds me: I must get pygame working again before the challenge starts...