The Road to PyWeek - A New Hero has Risen

I've got a new release of GunFox ready!

The second playable character is complete and playable, and there is now a character selection screen, as well as a difficulty selection screen!

Levels now have backgrounds and are generated a bit more nicely now that a minor bug in the level generator has been fixed.

Baddie AI has had the weirdness removed for the most part. Instead of running back and forth like idiots when you get close to them, they approach to a range and then fire at you as long as they have a clear line of sight. Baddies' guns now fire in bursts, as well.

The two characters have been tweaked to player very differently.

Jack's gun is about as powerful as Rachel's was at first, but has a slightly lower rate of fire. He is about as fast and jumps about as high as a baddie.

Rachel now jumps very high and moves very quickly. Her gun takes four hits to kill a baddie, though, instead of the original two.

The game now returns you to the character selection screen when you run out of lives instead of simply dumping you in a new level.

I'm very proud of what I've done so far, and I'm looking forward to getting more done tomorrow!

You can pick up a copy of the game here!

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Comments

It's coming along well. I'm wondering if you have any specific goals for this? Like something experimental? Or are you just warming up to the game-making mentality?

One thing I noticed about the controls. The guns do fire in spurts, but just barely. I think it would be extremely difficult to time your shots to take advantage of that. I certainly found myself holding down the fire key the entire time. As a player, I would like any key I hold down for the entire game to be held down for me. (Or, maybe you can have another key that toggles auto-fire.) I did this with a shooter I made and I think it worked well. Just an idea!