Day 5 : Look At Our Amazing Tree
Hi everybody!Good progress again, our platform puzzles are coming together, our game looks better. Just starting to hit framerate issues but we haven't chunked the map yet so we'll see if that remains a problem after that. I took a screenshot of the tree in the main courtyard again but blown up to 200000 branches (instead of 2000). Its worth seeing:
Awesome tree!
The 30.11 fps there is not representative of our current performance naturally. Although, as I say, we will be looking in to optimising that.
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Comments
if everything on that tree are vectors, it seems to scare a bit... :/
One thing I'll suggest, if it doesn't break your aesthetic, is to randomly trim branches. This may allow you to iterate further on others.
Looking forward to it!
Though it probably won't run on my PC as I don't have a 3d graphics board... but probably I can snatch my bro's PC fufufu XD
Either way I'm looking forward to see this :D
riq on 2009/09/03 23:50:
200.000 branches at 30 FPS sounds pretty good.how many vertices are you rendering ?