Day three (4/7) - Minor changes

I have created a new angel sprite today and decided there'd be only one sprite for an angel - the "evilution" of an angel in previous versions was far too unrecognizable. Another thing changed is the speed of floating feathers - they're going up much slower now. The "zero chimneys" are non-existent now.

No screenshot today, changes are only minor. I'm wondering whether there will be any sounds in-game, regarding my composing speed :)

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Wait, are you saying that the angel no longer looks more and more frazzled as the game progresses? No! That was one of my favorite parts!
Our player, our master - the frazzled look will be incorporated in the next upload. Your post gave me at least two new ideas to add. :D