Coming to the End of the Road -- Thinking about Strategy

I've thought about this alot over the course of today.

I may or may not decide to use OpenGL. It depends on which theme is chosen, and where I choose to take it.

I realized not but a few hours ago that I'd probably spend most of the week dickering with OpenGL, and have next to nothing by week's end. Better off leaving it for another day.

I want to focus on interpreting the theme in a different way. I can't promise unique-ness, as there are lots of folks who will be doing the same thing, but I'll try something different.

I will try to keep to my strengths. I will try my hardest to make an action game, an arcade game if possible.

That said, I'll actually be keeping tabs on the difficulty of my game this time around. There will also be more of a strategic and/or explorative aspect to it, provided I can fit it into the game's concept.

I'm not sure about the genre. I like platformers, but I also like the idea of a first-person arcade game. Then there's the thought of a fighting game. Or... Maybe a shmup...

I don't have any solid ideas yet, but they'll come, I'm sure.

That said, I'm happy to be taking a break.

(log in to comment)

Comments

Funny how your post basically says almost nothing at all. :) ("I'll either try this, or this, or this...")

Don't forget the things you said about minimalism. Based on your posts from the previous Pyweek, I think you have some tendency of having feature creep, then getting frustrated about not being able to deal with all the features. Before you add a feature, think carefully if it's worth the effort, it might avoid some frustration.
You're right. :-)

I do really need to get back to minimalism. It seems to be where I'm happiest.

I... Was really tired when I wrote that. :-P

---Akake