Advice and inspirational material
There's been a huge explosion recently in the quantity of material out there on the interwebs about how to make games quickly. Rapid prototyping seems to be the new "in" thing. Of course, we were doing it before it was cool.
Here are some of my favourite links on the subject. I invite you all to post other material that you think is interesting and relevant.
- Prototype: Making Games in Seven Days or Less - an article in The Escapist about the Experimental Gameplay Project.
- How to Prototype a Game in Under 7 Days - Gamasutra article on the same.
- Common Game Prototyping Pitfalls - Danc is a wizard. I think there are things in here that we all can learn from.
- Kyle Gabler's Global Game Jam Keynote - Entertaining and inspiring. The good stuff starts around 1:40.
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Taking your invitation to post other material, here's an article about general game development advice I liked very much. The article applies to Flash games, but the advice works well with any other type of game.
Fatal Flaws in Flash Game Design and Development
An article about the relationship between detailed plans and success of games:
(A relationship I myself have learned the hard way X-D)
You Can't Design Fun On Paper
One about letting go of nice, working demos to make the real game (Even when it means breaking the demo you worked so hard on)
Fighting Procrastination: Local Maxima
This one's less about design and more about compos. It was written about Ludum Dare, but much of it applies to PyWeek as well:
Sol's "Rules" for Surviving Ludum Dare 48h
The tale of a man making a Roguelike from scratch in a 40-hour week:
How to Build a Game in a Week From Scratch with No Budget
nitrofurano on 2009/08/11 09:46:
very mainly useful links, i'm reading them all now - really great stuff! thank you a lot! :)