Response to comments
This entry exceeded expectations: I didn't expect first place by a long shot. Thanks so much to everyone who played the game. Congratulations to the other high scorers! I'm especially surprised to do well because I found the individual competition particularly strong this time: pymike, syntaxglitch, cyhawk, and gcewing all made amazing entries. Be sure to check them out if you haven't yet. I don't think I'll be able to pull this off again, so I look forward to losing to them next time! :-)
I hope to work on this game some more! All further developments will appear on the Pyggy page.
Now for response to comments. First: bugs. It's apparently possible to lock up the game, which is something I never saw. The lesson here is: try as hard as you can to break your own game. Jam keys, click wildly everywhere, whatever it takes. Also, the game crashed for one person who must have had an older version of pygame; I used a feature new in 1.8.0. I'll be sure to make it check for the version and output a more helpful error.
Show covered area any time you click the 'Build Star Plant' wouldn't be better ?
That's how it is now. Maybe you meant, show it all the time? I'm not sure what's best.
I found it quite boring to be honest
Didn't seem to be an object to the game or any conflict.
it would have been nice to make more use out of things like the cannon
the (last?) level is too hard - The on ewith the UFO attacking your main-plant.
All true. I feel like I have a lot of work to do as far as the level design goes to make this a fun game. I hope to have some rich strategy by the time I'm done, but I think it's going to be a lot of work, as I said in my last diary entry.
Also, the autobuild type function for the starflowers was nice but it would have been good to have something similar for fertilizing.
Spot on. If you look in the code, you'll see that this was half-implemented and triaged.
Ah great, I was adding the ending last-minute, and I'm glad I decided not to drop it. (You can tell the ending screen was shoddily drawn.) But I feel like the ending makes the whole rest of the story worthwhile. Plus, the title foreshadows it, if you know what "pan" means, and how often do you get to use foreshadowing in PyWeek? :-)
wonderful, except... the very end.
In response to all the positive comments: thank you! I'll leave it at that.
Thanks again to richard, the community, and all the judges! See you in PyWeek 9!
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