A different kind of game contest?
This pyweek got me thinking that there might be a different way to run game contests. Pyweek is one of the longest, 2-day and 1-day contests seem to be more frequent. While these contests are great for getting a quick sketch of a game idea out there (or in the case of pyweek, sometimes games of near release quality) they all end up being about "heroic programming". That's fun but it might be more useful to concentrate on using that time to learn how to manage a game project and come away with something that's useful after the contest ends.
What if the contest was a month long, but with distinct stages? Say after the first week there's a review of everyone's game plans as well as any playable code at that point. The projects could be grouped by divisions, the way boxers are grouped by weight. That way teams who don't have much time or are lacking key strengths wouldn't compete directly with the ones who are more "effective" ;) It might also convince some (or many) participants to drop their own ideas and join another team instead. After that comes 2 weeks of coding, and then another review before the final stretch.
I know this model won't appeal to everyone (it's got more than a taste of doing a game as a school project to it). Still, if I get some positive response to the idea I would run such an event. My hope is that such a contest would result in a fewer number of larger projects, with more interest behind them. Right now game contests generate a sad landscape of yet-another-level-editor and abandoned code.
(log in to comment)
And yes, the pyggy post-comp exists to encourage further development of games from pyweek. I'm leaving that in Greg Ewing's hands, so it's up to him whether we see pyggy #2.
Comments
I don't know what other longer-than-one-week game competitions there are; if anyone knows, please post. I'm also curious.
Something I'd really like to see is a centralized website for game competitions (current competitions, announcements, results, maybe forums, etc.). There is a thread at TIGSource that attempts to do that, but I'd like to see something more organized.
Reading your post made me think of an idea.. although I guess it couldn't really be in a competition format and I would expect that no-one apart from me would like it - Randomly allocated teams for each section. So teams of (say) 3 or 4 for the first week have to come up with a game design proposal... then the next week everyone is shuffled into random teams and the teams have to program for the idea their team has been allocated.
It probably wouldn't actually work, but I would enjoy the experience if it did :)
kent_turbo on 2009/05/03 14:21:
I think pyweek and pyggy awards are already doing this sort of thing - you can give up on your game and join someone (or just take their code and work on it) for the pyggy awards. And I believe there were cases when people joined teams after the theme was announced, but I'm not sure.