Eh.
It's been a slow art day in that I didn't get as much done as I had wanted. Been working on the mockup for one level, here's the results. Thumbnail cause its ridiculously long now.
Once I fill out the last part of this mockup I will have maybe one more location to do. I think. I swear we're planning this and totally not making this up as we go along! After the locations are done I guess I'll be turning my attention to character art and animation.
To commemorate emo monday (too many real life friends getting 'mo, including myself) heres Jeff Buckley
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Comments
@woodwolf - I write my own engines based on opengl.
I'm gonna try and get that look going with shaders, I know how to do it, it shouldn't be hard Its just that right now theres so much that needs doing on the 'getting the game done!' front :)
... also there prolly will be some sort of bloom ;) just not like last time where I used it basically to hide the problems with the lighting engine looking a bit wonkly, I'll do a kind of bloom that mearly exists to make very bright things (such as a sun) look actually bright rather than a circle of white, I like that kind of bloom, if you do it right, no one ever notices its there :)
oh, and to everyone else, nah nah nah NAAAAHHH naaaah, zerobytes on my team :P i get the great artist guy :P
saluk on 2009/04/27 23:28:
Too... good...