Second night: whole buncha acorns

Not much superficial progress tonight, but I modularized my sprite code. Now I can have more than one sprite at once, yay. I also did some extremely rudimentary avoidance algorithm, so that they don't all stand in the same place when you tell them to go somewhere. It's not nearly as smooth as C&C, but it'll do for Pyweek.

I added a few sprite classes. In addition to the acorns, I added little water droplets as resources (that's what plants eat, right?) and some kinda leaf thing that's a stand-in graphic for a structure. Isn't that great?

I also have a much better idea of where I'm going with the gameplay. Can't overlook that!

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This is pretty cool, I have to say. :o

I like it. :D