Reply to comments


First, I wanna thank Richard for an AMAZING pyweek (waits for the round of applause) and 2nd I want to thank everyone for rating Mr. Fuze. Third, I want to congratulate the winners, and last but not least, I want to reply to the comments made on it. I won't reply to all of them, just each one that touched on different points in the game.

"The bombs were defused before the levels had time to start. This seems to be the same as the error I get when playing Milkers game: All objects just pile up in the top left corner."
Ah, sorry to hear it. Not quite sure what was going on there.
"Great game. I only wish that you could fire your fuse in mid-air. I was also a bit curious about the music; has the copyright holder really given permission to use those scores?"
I got the music off of, and I didn't recognize any of the tunes I used (though some sounded vaguely familiar), so I thought they were just spin-offs from some old games. And if they are, they're mods (which I converted to oggs with timidity), so they're not direct rips anyway.
"Well, it's not 'cheated', but even though the game looks nice, I just can't find any relation to Pyweek's theme. If there's a chosen theme I think I should be used for inspiration. That's the whole thing, get different views of the same idea. Ok, you may say that the length of the string is the fuse... but... It's way too easy adapting a platformer to any idea just like this. Sorry."
Ah yes, I was worried some people would not see the theme incorporation. I actually included the theme in the game a few times, like the time limit is a bomb's fuse that's gradually burning, so that counts as the length of a piece of string. Also you can only shoot as far as your electrocuting string reaches, so that counts also.
"Nice style. Everything was pretty well-polished. Later levels just got really hard to complete before time ran out. Not very creative, but fun!"
Thank you, and yes, the game did get pretty difficult. Maybe I'll tweak things in the future.
"Great job on the game! I love the retro feel, the dialogue, and the gameplay. I think that your take on the "length of a piece of string" being an ever-shortening bomb-fuse is just genius. If you mash "jump" at the beginning of the level, you can get a jump in. I was able to get on top of the screen on level 8 and run all the way to the end, but sadly, there was no place for me to drop down. Foiled! :-D Nicely done on level design -- it was a lot of fun.

The ending boss was challenging but fun, and all of the portmanteaus in the dialog were fantastic. Well done! Or, perhaps I should say, Splenderiffic!"
I appreciaficate the best comment on any game I've ever made. ;-D Thanks a lot!! :-)

Again, thank you richard and you fellow pyweekers for another great three weeks!

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