Design Revisions... Again >_<; | Maybe I should start over...

Today, I plan to get to a point where you can move, jump, and attack with uneven terrain.

I should have it done at some point later today.

I have also simplified my design, and will be writing a "terrain" engine in place of hand-making levels. It will make random environments, and... Well... Oog.

My designs are getting revised alot. I think it may be a bad sign.

I keep second-guessing myself. *Sigh* I'm starting to think that I might be better off dropping this concept and trying something different.

At the same time, I feel like I'd look flaky if I gave up on this game. Don't get me wrong, if I gave it up, I'd still submit an entry, it'd just be a different game.

The issue I'm running into is that I can't keep my design focused. I'm all over the place, and I'm having a hard time keeping a single set of ideas for the game.

I have a question:How bad would it looks to drop this concept and try a different one?
Feedback is greatly desired. I've never entered a game development compo before, so I'm unclear as to how dropping a game in favor of starting over with a new concept is viewed.

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I've made my decision. I'm going to drop the idea in favor of finding a new one.

I don't think I can do make a good game out of this idea. I just don't.

I'll post Plan B later when I think of it ;)

Until then, I'm gonna sit and have a good think about it, and study for that test I have coming up.

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RIP:Friba the Freebnot - An endless series of design modifications that lost track of what it was originally about, and wasn't really a very original idea to begin with.
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Comments

Aw, this is sad to hear. I thought it sounded cool :( But no, there is nothing against doing new ideas. Many people fail with their first idea (or realize that it could never be finished in a week etc) and start over, and sometimes it's that restart that you need to succeed.
Yes, sometimes the first idea doesn't turn out to be so good after you work a little on it. It doesn't look bad at all if you drop the idea, it's probably worth it to do that if you think it wouldn't have worked. Speaking in general terms, it's much better to have a simple finished-looking game than an elaborated game that doesn't work. We're still at the beginning, anyway, so it's not much of a loss.

That idea did sound good, though. I hope you find another fun idea. :)
Yeah, at least 3 of pyweek attempts I ended up either rewriting the entire engine the last two days, or starting a completely new idea midweek. No flakiness about it ;)

Good luck either way though ;)