Design Revisions... Again >_<; | Maybe I should start over...
Today, I plan to get to a point where you can move, jump, and attack with uneven terrain.I should have it done at some point later today.
I have also simplified my design, and will be writing a "terrain" engine in place of hand-making levels. It will make random environments, and... Well... Oog.
My designs are getting revised alot. I think it may be a bad sign.
I keep second-guessing myself. *Sigh* I'm starting to think that I might be better off dropping this concept and trying something different.
At the same time, I feel like I'd look flaky if I gave up on this game. Don't get me wrong, if I gave it up, I'd still submit an entry, it'd just be a different game.
The issue I'm running into is that I can't keep my design focused. I'm all over the place, and I'm having a hard time keeping a single set of ideas for the game.
I have a question:How bad would it looks to drop this concept and try a different one?
Feedback is greatly desired. I've never entered a game development compo before, so I'm unclear as to how dropping a game in favor of starting over with a new concept is viewed.
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I've made my decision. I'm going to drop the idea in favor of finding a new one.
I don't think I can do make a good game out of this idea. I just don't.
I'll post Plan B later when I think of it ;)
Until then, I'm gonna sit and have a good think about it, and study for that test I have coming up.
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RIP:Friba the Freebnot - An endless series of design modifications that lost track of what it was originally about, and wasn't really a very original idea to begin with.
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Comments
That idea did sound good, though. I hope you find another fun idea. :)
Good luck either way though ;)
saluk on 2008/09/08 17:34:
Aw, this is sad to hear. I thought it sounded cool :( But no, there is nothing against doing new ideas. Many people fail with their first idea (or realize that it could never be finished in a week etc) and start over, and sometimes it's that restart that you need to succeed.