Robot Underground 1.0.2
Here it is, our first post-pyweek release. There've been a lot of cosmetic changes and I don't know what they are anymore but I'll mention some key differences here:
- Item names are more interesting than they used to be.
- The inventory menu is new and improved.
- Targeting enemies is easier now.
- Balance has been tweaked.
- We added a new weapon. :-)
- A million little things.
Basically, it works better now. Feel free to post feedback to this diary. Our next release (a couple of months away I would estimate) will be a massive content upgrade.
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File "lib/missionmode.py", line 794, in on_weapon_fire self.weapon_icons[idx].border = WEAPON_ICON_BORDER_FIRING
File "lib/missionmode.py", line 659, in on_mouse_press if self.mission.canEject and self.eject_icon.on_mouse_press(x, y, button, modifiers): File "lib/button.py", line 36, in on_mouse_press self.fn(*self.args) File "lib/missionmode.py", line 911, in eject_clicked self.mission.runScript(self.mission.ejectScript) File "lib/mission.py", line 106, in runScript self.advanceScript() File "lib/mission.py", line 115, in advanceScript self.currentScript.advance() File "lib/script.py", line 292, in advance state = self.generator.send(self.last_choice) File "lib/content/act3.py", line 446, in eject plotstate["nextScene"] = plotstate['act3.ozfrom'] File "lib/script.py", line 36, in __getitem__ return self._obj[key] KeyError: 'act3.ozfrom'
My other, perhaps more game-chaning suggestion, would be to alter the default zoom level to a bit further out. It seems odd that many guns can auto-fire to off the screen, and you can often be shot by things you can't see. In the earlier levels it feels about right, but as everything gets bigger, and range gets longer, I find I want to be able to see more.
Maybe the default zoom level could adapt to the range of the weapon you're using and the enemies in the level.
adam on 2008/04/23 13:53:
As Chard says, there are a lot of minor fixes in this release, but there are a few more which might merit particular attention: