Assembly Line - Response to FeedbackFirst of all, thanks to everyone who gave this game a good rating. Considering it was less than half finished, I was fully prepared for it not to attract much interest. Getting 4s and 5s was an unexpected bonus!
I'd like everyone to know that I'mn still working on it, and there will be a much improved and more complete version available to try out soon. And if the Pyggy Awards get off the ground, it'll definitely be making an appearance there!
Instructions Several people seem to have missed the fact that there was a tutorial, despite it being mentioned in the readme file under "Running the Game". Perhaps I didn't mention it prominently enough... I guess it could be easily missed in the heat of judging.
Interface I know there are several things about the interface that need to be improved, and they will be.
Making the rest of the products Most of the products were dreamed up in about an hour on Sunday morning, and I didn't get time to even try manufacturing them. With the limited machine types available, some of them may well be impossible to make. There are several more machines I intend to add, which should help with that -- although I don't want to make things too easy!
Sound I know. I know. One of the many things that I ran out of time for.
Vertical Conveyors There is actually a way of rotating some types machine, but it's totally non-obvious and I didn't get around to documenting it: you press the R key while in the midst of positioning or dragging a machine. It should be possible to build vertical conveyors that way, although I haven't tested it much.
Bigger Factory I'm thinking about whether to allow the factory to be bigger than the screen and scrolling around in it. However, one of the ideas I have is to let you build multiple factories, and allow parts produced in one factory to be used as input to another. That would give you a way of effectively building a larger factory without the need for scrolling.
No Numeric for 2.5 Sorry about that -- I've been doing development with Python 2.3, and I hadn't realised that there were no Numeric builds readily available for 2.5. I'll see what can be done about making it work with numpy as well/instead.
Any further comments or suggestions are welcome!
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