Searching for 3d environment
I am really excited about building a pyweek game in 3d this time. I have been hunting around for an ideally simple 3d engine.. lightweight and simple but still with decent features. So far the ideal interface I have found is sadly not python, but actionscript, in papervision 3d. One of the big issues is having a really easy way to get blender models into my scene. It is also important to easily manipulate a mesh while it is loaded. Anybody have any recommendations? Both pyogre and panda3d seem a bit heavy weight, but I am admittedly not so well versed in either.(log in to comment)
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very easy and very limited is vpython, i did a warmup last time which looked like this:
humans, warmupno textures, no real shadows, none of this fancy stuff :) but hey, its 3d and of course lightning fast.
a really easy way to get blender models into my scenean .obj importer for vertex-data (no textures, no animations) is easily written. take a look at .obj fileformat, its just lots of 3d point data.
TenjouUtena on 2008/03/21 17:08:
There are tons of 3D engines out there to try out. You mentioned OGRE and panda3d. http://home.gna.org/oomadness/en/soya3d/index.html - Soya 3D http://irrlicht.sourceforge.net/links.html - irrlicht has a couple python bindings. And don't forget that pyOpenGL is pretty easy to use too, works rather well.