The “Bad guys politely waiting their turn to attack” Award
Presented by Cosmologicon to:
Bone Rush (ThEdA_P26) | |
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Important Fix (Windows) Thank you @gummbum for pointing this out to me in the discussions. main.py:
gameplay.py:
ccbreader.py:
Details about the fixes quoted above: The game is failing to run on windows due to some issues in pyglet library Error1: Replace all os.path.join() calls the actual path (fails with assert when using os.path.join for relative paths) Error2: pyglet label fails with error saying unable to proceed: Thank you for taking time to try out my game. Sorry for the trouble, lesson learnt, test on windows before uploading final version :) This is a simple arcade game with simple two button input. You have to tap left-arrow when there is an enemy to the character's left and tap right-arrow when there is an enemy to the right If you are a fan of cocos library you should definitely try to look at the way i've used the "Cocos Creator" editor for setting up the scene to render in-game. I've leveraged the same workflow i used in my previous pyweek entry. Libraries:
Tools Used:
I'm not sure how popular cocos still is but i've been used to cocos because of cocos2d-x and cocos-creator so tried to leverage that experience by using the same on python side. I would love to see cocos-creator editor support get added to cocos library project but thats a discussion i should still start and see. |