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Tee of Murder at the Masquerade posted a new diary entry: Murder at the Masquerade: Postmortem.

I originally wanted to create a puzzle game, but the "Traitor" theme kept me thinking about this idea of a strategy game where you would help people find clues while at the same time avoiding the traitor. I thought I'd give this a try, but I ran into a few major challenges.

First, it is always difficult to explain how to play a strategy game...

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DR0ID of TRAITOR BOT 9000 (TB9) posted a new diary entry: It's parallax layers, but different.

Here a quick explanation how the pseudo 3D effect in the game work using only 2D rendering.
pseudo3D explained

Parallax planes, but different
1. early development, everything flat, only lines and squares
2. first attempt to draw in pseudo 3D, didn't look great
3. second attempt, much better looking, how?
4. it's done using layers, e.g. guard consists of...

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