Team Zankar II - The Revenge
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 3.0
Production: 3.2
Innovation: 2.5
Files
File | Uploader | Date |
---|---|---|
towertrial.zip
— final
Final Version |
atiaxi | 2007/04/08 01:09 |
towertrial-rc3.zip
— final
RC3 I'd be happy with if this was the last one |
atiaxi | 2007/04/07 21:43 |
towertrial-rc2.zip
— final
RC2, Has every feature on my 'must have' list |
atiaxi | 2007/04/07 18:20 |
towertrial-200704071415.png
RC2 in action |
atiaxi | 2007/04/07 18:17 |
towertrial-rc1.zip
— final
RC1, still not really complete |
atiaxi | 2007/04/07 13:10 |
towertrial-200704042142.png
Your mighty arsenal |
atiaxi | 2007/04/05 01:44 |
title.png
Bad-ass title screen |
atiaxi | 2007/04/05 01:43 |
towertrial200704022232.png
See the skull guy? He chases you! |
atiaxi | 2007/04/03 02:33 |
tower200704011257.png
Basic tile engine |
atiaxi | 2007/04/01 16:59 |
Diary Entries
Tower of Trials
First Break
Day 2
Day N
Crunch time
At work today I made a prioritized list of things I need to do. I'm listing it here for reference:
- Keyboard buttons activate on-screen buttons, rather than just the mouse
- Random dungeon generation
- Non-monster sprites
- Stairs up
- Activity log (i.e. hits, misses, etc)
- Spawning monsters
- More variety of items
- PC can drop inventory items
- PC can pick things up
- More than 10 items in inventory should be accessible
- Filling rooms with random treasure
- Monsters drop loot
- Game over screen
- Save game
- Load Game
- Character Creation Screen
- Character viewing screen
- Skill Cooldown, consumable items
- Character skills
- Choices of skills to gain on level up
- Better-looking dungeons
- Combat animations/effects
- Other classes
-----
Everything above the line are things I consider critical to even play the game. I've already worked on some of them, but none are complete. I've got two options at this point: Give up in the face of overwhelming adversity, or
GO FOR IT!
You can probably guess which one I'm trying :)
Please help make sure this works
I just uploaded what I have so far of my game. You have infinite health potions, so it's not really a challenge, but still. If anyone's not busy (ha ha) I'd just like to see if it works on your systems.
My list from the last entry, modified to indicate what I've accomplished:
- Keyboard buttons activate on-screen buttons, rather than just the mouse - DONE
- Random dungeon generation - DONE
- Non-monster sprites - DONE
- Stairs up - DONE
- Activity log (i.e. hits, misses, etc) - DONE
- Spawning monsters - DONE
- More variety of items
- PC can drop inventory items - DONE
- PC can pick things up - DONE
- More than 10 items in inventory should be accessible
- Filling rooms with random treasure
- Monsters drop loot
- Game over screen - DONE
- Save game - DONE
- Load Game - DONE
- Character Creation Screen