PyWeek - Darn Yarn Lad - feedback

Did not work

Master47

Sadly, I was not able to run the game. I was really looking forward to trying this, as the description got me hooked :D.

Traceback (most recent call last):
File "game.py", line 52, in <module>
game = Game(settings, "larry")
File "Y:\Software\Games\PyWeek28\roller-knight-1.0.3\roller-knight-1.0.3\ascen
d\game.py", line 44, in __init__
self.create_scene()
File "Y:\Software\Games\PyWeek28\roller-knight-1.0.3\roller-knight-1.0.3\ascen
d\game.py", line 52, in create_scene
rootdir=Path(ascend.__file__).parent
File "C:\Users\Master47\AppData\Local\Programs\Python\Python37-32\lib\site-pac
kages\wasabi2d\scene.py", line 57, in __init__
depth=24
pygame.error: Could not create GL context:

But as I have mentioned in another review, I think it is a problem with my graphics card.
I am using a Lenovo Thinkpad X201 with two external monitors.

Fun 3 Prod 5 Inno 3

Buffalo974

i like your gfx

Fun 4 Prod 5 Inno 4

DR0ID

nice little game and quite hard to play (ok, I cheated to get to level 6... 400 live should be enough but then this exception happened:

[WARN] Player hit <Stalker 155 (531.289, 232.226)>!
[INFO] Switch to level <Level '4'>.
[INFO] Spawning player and enemies...
[INFO] Fight!
[INFO] Switch to level <Level '5'>.
[INFO] Spawning player and enemies...
[INFO] Fight!
[WARN] Player hit <Bloblet 275 (304.451, 439.537)>!
[INFO] Switch to level <Level '6'>.
[INFO] Spawning player and enemies...
[INFO] Fight!
Traceback (most recent call last):
File ".\game.py", line 55, in <module>
run() # keep this at the end of the file
File "C:\Data\Programs\python373\lib\site-packages\wasabi2d\game.py", line 175, in run
updated = self.dispatch_event(ev)
File "C:\Data\Programs\python373\lib\site-packages\wasabi2d\game.py", line 148, in dispatch_event
handler(event)
File "C:\Data\Programs\python373\lib\site-packages\wasabi2d\game.py", line 130, in new_handler
return handler(**prepped)
File "C:\Data\GamesData\pw28games\roller-knight-1.0.3\roller-knight-1.0.3\ascend\game.py", line 167, in update
self.level.update(t, dt, keyboard)
File "C:\Data\GamesData\pw28games\roller-knight-1.0.3\roller-knight-1.0.3\ascend\level.py", line 282, in larry_update
o.update(dt)
File "C:\Data\GamesData\pw28games\roller-knight-1.0.3\roller-knight-1.0.3\ascend\knight.py", line 101, in update
self.explode()
File "C:\Data\GamesData\pw28games\roller-knight-1.0.3\roller-knight-1.0.3\ascend\knight.py", line 148, in explode
self.apply_damage()
File "C:\Data\GamesData\pw28games\roller-knight-1.0.3\roller-knight-1.0.3\ascend\knight.py", line 157, in apply_damage
mob.die(sep * 4)
File "C:\Data\GamesData\pw28games\roller-knight-1.0.3\roller-knight-1.0.3\ascend\mobs.py", line 877, in die
self.close()
AttributeError: 'Spawner' object has no attribute 'close'

Fun 4 Prod 3 Inno 3

Unicorn Markets

There is something oddly satisfying about running into enemies while going fast speed and being out of control.

Fun 3 Prod 4 Inno 4

mit-mit

This was an interesting idea, and I liked the graphics: I kept dying a lot and I couldn’t work out why: sometimes I would drive full speed directly into an enemy, and for some reason it would just randomly kill me? I think I am missing something about the gameplay perhaps?

Fun 4 Prod 5 Inno 4

LeopardShark

The graphics, music and sound effects are very well done. I find the gameplay fun, but slightly frustrating, as it is difficult to tell when you will be hit from the side. The bones that appear when you hit the enemies much improve the game's aesthetics. The enemies are well-designed, although some information on how they behave might be useful. The 'bad ending' is quite amusing also.

Fun 4 Prod 4 Inno 4

gummbum

Wow, what a hard game. Like a mash of Joust, Robotron and Star Castle on crack. I played with the keyboard. It's fast, smooth, and pretty, with an interesting soundtrack and an old school Gothic presentation that took me back. You promised it would be hard to control the speedy knight, and it was. But the physics were nice and predictable, you just gotta be dexterous enough. So easy to learn, hard to master. I liked the glowing sword-shield concept and the gfx. Those dang goober flinging spooks! What a pain those are. :) Very nice game. I did not make it to the top to rescue the prince. Perhaps I will if I dust off my gamepad that bruises my fingertips - yeah, I'm a brute button masher. :)

Fun 3 Prod 4 Inno 3

tundish

Nice slick movement and effects.

I found it difficult to control, though. My score never got very high before I died.

Fun 3 Prod 4 Inno 4

dowski

Nice smooth animation and cool effects! The game was hard - I couldn't get past level 3.

Did not work

Cosmologicon

Sorry, I haven't been able to get pygame2 installed on Ubuntu yet. pip says it's installed, but the game still crashes with AttributeError: module 'pygame' has no attribute 'GL_CONTEXT_PROFILE_CORE'

Fun 3 Prod 4 Inno 3

ntoll

A great looking game and good to see Wasabi 2d taken out for a run.

Unsurprisingly, I found controlling my knight on roller skates quite a challenge with WSAD -- perhaps it's easier with a gamepad? In any case I found I couldn't aim accurately at my foes and ended up simply bouncing around the levels.

Another gremlin was how easy it was to be hit from the side as the knight slid really fast through a group of enemies. That felt a bit unpredictable, so I wonder if there'd be some way of adjusting the game mechanics to fix this? Perhaps, each hit from the front slows down the knight (so you don't just charge a large group of enemies), but if the player is going above a certain speed then the momentum carries them in a grazing collision past enemies attacking from the side?

Fun 3 Prod 4 Inno 3

tizilogic

I like the music and SFX, helps to set the mood in general. Nice artwork! It feels kind of hard and sometimes the higher levels seemed to get easier before becoming really hard.

All in all you seem to have the time management well under control, since it feels like a complete game (since I'm not talented enough to have seen the end yet, I can't judge on the completeness of the whole game, just the first 5 levels... haven't managed to get any further...).

Fun 5 Prod 3 Inno 3

Darni

The core game mechanics are really satisfying and kept me playing again and again. Plugging in a joystick definitely added to the experience (tried with keyboard first and it was ok, but not as good). The bombs didn't work as well as I expected (possibly the very long delay until they explode made them feel a bit disconnected to player agency)

The visual style is really simple but effective, and there is music and very basic sound, so I found it polished in its simple way. The visual effects are quite engaging.

I enjoyed it being an obvious robotron "remake" but at the same time with a new twist to not make it a clone at all.

Fun 3 Prod 5 Inno 4

OrionDark7

Controls are very jittery, but I got used to it evantually. Graphics are simple but really slick. Music was amazing! Awesome job!