PyWeek - The Dan Show - feedback
Tee
wezu
Could not run on windows 10 64bit, python 3.7
I got:
PS C:\pyweek_27\27\what-the-frog\what-the-frog-1.0.2> py run_game.py
Loading chipmunk for Windows (64bit) [C:\Python37\lib\site-packages\pymunk\chipmunk.dll]
Run with -O for best performance.
Traceback (most recent call last):
File "run_game.py", line 96, in <module>
wtf.main.run(args.levelname, slowmo=args.easy)
File "C:\pyweek_27\27\what-the-frog\what-the-frog-1.0.2\wtf\main.py", line 435, in run
pyglet.app.run()
File "C:\Python37\lib\site-packages\pyglet\app\__init__.py", line 138, in run
event_loop.run()
File "C:\Python37\lib\site-packages\pyglet\app\base.py", line 142, in run
self._run()
File "C:\Python37\lib\site-packages\pyglet\app\base.py", line 154, in _run
timeout = self.idle()
File "C:\Python37\lib\site-packages\pyglet\app\base.py", line 275, in idle
redraw_all = self.clock.call_scheduled_functions(dt)
File "C:\Python37\lib\site-packages\pyglet\clock.py", line 309, in call_scheduled_functions
item.func(dt, *item.args, **item.kwargs)
File "C:\pyweek_27\27\what-the-frog\what-the-frog-1.0.2\wtf\main.py", line 245, in on_draw
level.background.draw()
File "C:\Python37\lib\site-packages\pyglet\sprite.py", line 691, in draw
self._group.set_state_recursive()
File "C:\Python37\lib\site-packages\pyglet\graphics\__init__.py", line 644, in set_state_recursive
self.set_state()
File "C:\Python37\lib\site-packages\pyglet\sprite.py", line 149, in set_state
glEnable(self.texture.target)
File "C:\Python37\lib\site-packages\pyglet\gl\lib.py", line 105, in errcheck
raise GLException(msg)
pyglet.gl.lib.GLException: b'invalid value'
Cosmologicon
Great game idea and really nice aesthetics! Some of the timing was kind of frustrating to get right, so I really appreciate that you let us advance without getting a perfect score. Good amount of content. Nice touch with the reflections.
DR0ID
I had the brown screen bug...
I was first confused with the controls... no where was mentioned that you only had one jump in each direction!
Otherwise its well done.
zwerver
Wow I did not see coming that this would be a puzzle platformer. Very sweet water effects, though I didn't really understand how the trees were growing from within the water. The physics feel nice and meaty and makes the game really fun!
schilcote
I wish there was some in game text explaining how the game works, but that's the only complaint I have.
scott
(I needed the one-line fix described in the comments, without it the game showed a gray screen using either of my laptop's graphics cards, intel integrated or Nivdia GTX 1050TiM)
I enjoyed playing this game, although it was tricky with the six keys. I thought the production was very good, with the realistic water, pretty sprites, and idle animations for insects. The logos, menus, and number of levels also made the game feel like a finished product.
assertivist
I had the brown screen on Win10 with the NVIDIA driver... but your fix worked.
Really cool idea, it was hard to figure out at first that you can only jump in each direction once. Not sure if I just don't completely get the main mechanic but it was extremely difficult for me. i don't think the slow motion is actually slow enough 8) additionally, you have the level end with "Press any key to continue" but if you press a jump key (naturally where my fingers are anyway) it uses that jump on the next level--something I personally think should be separated so that I don't accidentally use an important jump.
asrp
Except for the bugs (the ones in the code, not those flying in the sky), this game looks very professional.
Took a while to 3 star all of them. Played on easy everywhere and the puzzles on there own was pretty challenging.
ntoll
This is a beautiful looking game (after the brown-out bug if fixed). I really like the water animation / reaction to player movement and the "sound-scaping" is excellent.
I simply couldn't get the hang of the game, nor could I figure out what I needed to press to make the frog move correctly (I realise what keys to press, but I mean it felt impossible to work out what combination of keys to press to get the frog to where I wanted it to go... it was all a bit slapstick). Sometimes I'd be mashing keys and/or pressing individual keys very carefully, and the frog would just sit there doing nothing. I originally suspected a (software) bug, but now I see that you can only complete a screen within 6 moves. The arrows that indicate the moves you've yet to make are rather wll hidden and I didn't at first realise their significance.
As a result, I had no idea when I was about to die. :-(
In the end it was just a bit frustrating to play because it wasn't immediately obvious what the game mechanics, requirements or constraints were.
capturts
Great fun, very hard. It takes quite a bit of practice to get the jumps right!
Noelle
pygame.error: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)
davyk3001
using "python run_game.py" I got:
(venv) ~/Downloads/what-the-frog-1.0 ᐅ python run_game.py
Loading chipmunk for Darwin (64bit) [/Users/davykavanagh/Downloads/what-the-frog-1.0/venv/lib/python3.6/site-packages/pymunk/libchipmunk.dylib]
Run with -O for best performance.
Traceback (most recent call last):
File "run_game.py", line 95, in <module>
import wtf.main
File "/Users/davykavanagh/Downloads/what-the-frog-1.0/wtf/main.py", line 18, in <module>
from .water import Water, WaterBatch
File "/Users/davykavanagh/Downloads/what-the-frog-1.0/wtf/water.py", line 8, in <module>
from . import sounds
File "/Users/davykavanagh/Downloads/what-the-frog-1.0/wtf/sounds.py", line 43, in <module>
load('jump1'),
File "/Users/davykavanagh/Downloads/what-the-frog-1.0/wtf/sounds.py", line 31, in load
return pygame.mixer.Sound(f)
pygame.error: mixer not initialized
Very interesting concept and nicely executed! The game feels polished and the graphics/sound are nice. I had missed the fact that colored items restore the jumps in the first place, which made things easier when I tried it again. Controls take a bit getting used to (it's a mystery why I keep accidentally pressing the bottom row on my keyboard). In some levels the bottom keys feel a bit useless (or I haven't learned how to properly use them). I know you've explored that with water which I think is really neat, but I wonder if there are more ways to improve on that. Anyway, fun game!