PyWeek - Anti light theme Inc - feedback
busterbeam
gummbum
Fun, but I wanted to see more. I could not stop the infection, and could only see a little bit of the first level. Alas.
PyTM30
FileNotFoundError: No file 'assets\shoot\shoot.wav' found in working directory
Looks like you should use os.path.join to assemble file paths
cprogrammer1994
Good job putting this together. I was a bit confused when first hit the dead end in the caves. I wandered up and found the left side of the map. I wish there were more type of entities. The bird is well balanced, not too hard, not too easy to beat.
DR0ID
90% or 66.8MB out of the 74.1MB are not needed! (why include an exe that probably half of the judges won't be able to run anyway?)
Nice little game. Next time list the dependencies (does not have to be a requirements.txt but at least mention them in the readme, you know what you used).
Jsteele
Good try. I think the game would have been improved if the player character moved quicker, and the game was just generally a bit faster.
Dark_Knight
Idea has merit and potential. I would have liked to have levels and score.
Liked the music, graphics could have been better.
coffee
Nice little game, easy to understand and straightforward to play.
Sadly getting the .exe to run required copying the level file into the build folder.
Overall good job :)
preatomicprince
Could not play. Displayed error:
No file 'assets\shoot\shoot.wav' found in working directory '/home/user/Downloads/a dying world final - pyweek36'.
File paths probably just not set up for any non-windows OS
mit-mit
This was a nice fun platformer/shooter experience: I liked the weight and physics of the player and the quick fire of the gun: the enemies were nice because they added some challenge without being crazy difficult: I had fun exploring the world!
ballipilla
Nice game. Enjoyed it. Loved the music. Reminded me of mario and minecraft with your own twist added. Liked the effect of the screen darkening when infected.
Controls are a bit too fast for me. It was a bit hard to aim and shoot, may be that is part of the challenge. Well done.
Note:
I had to change pygame.mixer.Sound("assets\shoot\shoot.wav") in Player.py to pygame.mixer.Sound("assets/shoot/shoot.wav") to make it work on Linux.
technically not playable as I had modify the source code to have POSIX compliant path as in `Player.py` module you had `'assets\shoot\shoot.wav'` when it should be `'assets/shoot/shoot.wav'`.
Putting that aside, game felt a bit janky. not sure what it was. the instructions for gameplay when by a bit to fast at first pressing space shouldn't be used. maybe "Esc", or "Enter" instead. health bars, instead of visible pain noise? I think its how everything was on a "smooth" affect jumping up/down happened at the same rate. everything moved at the same rate. felt stagnant.