PyWeek - Salami - feedback
Xyolidge
DR0ID
no sound, looks rather incomplete, not sure what to do (I could build blocks, bot no ship, could collect trees and rocks and the only thing that hurt was the fish...)
gummbum
Plus: You crammed so many things on the screen and still got a good CPU rate. I could zoom out and see the whole world, buzzing with life. That's impressive, even with pyglet. The goats are amusing, almost worth the two days you spent on them. :) At first I avoided them, thinking they were killer bees.
Minus: I found I was missing sounds and music. I ran around and consumed a lot of trees and rocks, but could not figure out how to build a boat; that tool did nothing. If this is working some on-screen guidance would have been nice. A minimal GUI should display materials and stack size, and costs for building.
Summary: Very cute game. I found myself liking it, even though I could not build a boat to get all up in places. On the upside, as I plodded, strip mined and deforested, I had time to ponder the deeper issues of life, such as...why did that fish wanna eat me so badly? He chased me, island to island. He doggedly crawled across land to get me! And why did he ignore all the swimming goats...? I must unlock their secret so I too can swim freely. Look at them out there, despicable, frolicking, taunting.
Quikli
I feel like I have to be missing something with this one. Where are the goats? Unless... Are the things I thought were seagulls actually goats?
rdb
Congrats on finishing your first PyWeek entry! It looks interesting, and I was looking forward to playing it. The game runs almost unplayably laggy for me, unfortunately. I spawned off the ship though I could still control it with the oar. I managed to get onto shore with some health left but it wasn't clear what to do. I could build blocks but could not build a ship.
mit-mit
I wasn't really sure what I was supposed to do in the game: I lost my raft pretty early on, it just floated away, and I didn't find anything on the the islands: was the purpose just to explore? I liked the islands, was cool, and lots of birds too (just like a real tropical island).
fireclaw
When trying to run the game I get:
Traceback (most recent call last):
File "run_game.py", line 1, in <module>
import arcade
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/__init__.py", line 242, in <module>
from .tilemap import get_tilemap_layer
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/tilemap.py", line 169, in <module>
def _get_image_source(tile: Union[pytiled_parser.objects.Tile, pytiled_parser.objects.ImageLayer],
AttributeError: module 'pytiled_parser.objects' has no attribute 'ImageLayer'
tizilogic
I enjoyed being chased by what I think was a shark-goat.. once I tricked that sucker to be stuck behind an island, I managed to pluck some trees and stones and place some blocks... It wasn't clear to me, how I would build the boat, since neither mouse button would do anything when the boat building was selected.
Good job making this entry.
HipetyHopit
I'm not really sure what the point was beyond getting killed by a fish, but it looks nice. The boat was buggy and I could never get on it.
thetrav
The noise library requires some Visual C++ dependencies that pip won't install.
Cannot install module noise.