PyWeek - tasty red bean simulator - feedback
Tee
DR0ID
I took me like 5 attempts to understand that I have to click so many times as indicated.
After I figured it out it was just a matter of clicking it through. Production is well done.
mit-mit
This was fun: it was exactly at the right difficulty level for me: challenging to beat that boss, but not frustratingly difficult :) I loved the art as always. The music was pretty cool too: it had a sort of otherworldliness to it :) Well done on creating all the assets for the game: so refreshing to see this in pyweek :) jack of all trades!
Jeb
I like that you have made the graphics yourself.
The boss was so scary that I will get nightmares, so thanks for that.
I did not quite understand how this game is following the theme "the red planet"
Pykemon010
Grrrr jump scares are scary 0/10!!!!!
jk I liked the cutscenes and the gameplay was pretty fun
Doger
This is a very good game it's production has one issue though decent graphics cool cutscenes good music and a good art style but a bad art style and graphics for the cutscenes it also has a bug if you finish the coffee at the same time you run out of time to make the coffee for the customer it will count it in the score therefore progressing the game.
random_GhR
First of all, yes the music is really cool as it was promised. Actually I think this guy managed to make an otherwise boring game fun with only fine balancing. It's gameplay that has been seen thousand of times but I think it was delivered well and I'm impressed.
fireclaw
Well, this was special. Very artsy.
And, while everything worked quite well, it was sometimes a little hard to see what has to be clicked and the hitboxes for the clickable elements didn't seem to fit the visible representation that well.
FatHat
Great sense of humor! Even though the art looked like MSPaint, it totally worked here. I'm still trying to figure out what the cutscenes meant. Also the flying things in the second level are going to give me nightmares for years. A+ Would visit this restaurant again.
Cosmologicon
Good challenge level. The animation in the second part really kept up the tension. The artwork was a little confusing at times but funny. +1 to Production for good packaging and README.
Apex
At face level, one might assume this to be a simple cooking game not so different from Papa’s Pizzeria on Cool Math Games. Yet the genius of this game, which is not so obscure as to which the common man might not discern, wholly elevates the game to another level.
On a planet so far from home, one must develop the independence and courage to leave behind everything familiar and brave a new world. And as they toil away, day by day, is it not within reason that one would feel as if their life had little meaning? Be that as it may, they persevere, taking on orders from fearsome creatures akin to the difficult customers one must face in the service industry. The immense pressure of the silvery creature’s advance, the ridiculous orders such as that of sugar water or heated nothing, these experiences teach us resilience, discipline, and the struggles of the hourly worker.
The ending of the story reveals the true nature of the silvery creatures and in doing so conveys a profoundly beautiful message. As the creatures rejoice in their homes, it is clear that they are not inherently evil. In the end, they just wanted to enjoy some red bean dessert. This masterpiece of a game provides an opportunity for players to grow, and teaches us to look past our physical and cultural differences and see the beauty within us all.
This is terrifying. :) The gameplay is very simple but this shows how you can make something fun and unique even without much gameplay. Really enjoyed this, great work!