PyWeek - PYxel trio - feedback

Fun 3 Prod 4 Inno 4


I don't now what the goal is. There where also some gfx glitches from time to time (some blocks went white or something)

Fun 1 Prod 3 Inno 2


Game working and well made.
But slow walking and game mechanics where you should rest to regain stamina makes the game extremely boring.

Fun 3 Prod 4 Inno 3


This is a game that looks charming and the art is cool, and I'm intrigued by the concept, but it's very frustrating to move the living body around: you move, become ghost, wait 10 seconds, go back to body, move, etc, and this takes forever. Maybe I missed something but I didn't find instructions. I played for a chunk of it, enjoyed it for a bit, and I gave up. The concept is cool, I like this idea of shifting between ghost and living.

Fun 2 Prod 3 Inno 1


There is one issue with this game you can move around the play feeld, but wen you tray to do something it crashes....
I my self considered to make somthik like that...
God idea to set action place in spirit world (-:

Fun 2 Prod 2 Inno 3


It's refreshing to play a game that's not about a deserted island. On the other hand, what's the connection to the theme?

The game doesn't work for me as-is, because pygame doesn't fully support mp3 – see

When I played the game, I first explored and went down (instead of following the road), so I got the story in the wrong order.

Fun 2 Prod 3 Inno 4


Creative idea. I like the feeling of tension when trying to reach somewhere before the stamina timer ran out. But it wasn't much of a setback because you just have to wait a few seconds. The story was interesting but it was a little hard to follow. It wasn't always clear to me whether the old man or the ghost was the same guy as before. A couple of times the man said a ghost would appear if I waited but I couldn't get it to work. I think a slightly smaller map or faster movement would help. The path was fairly clear, so it wasn't an issue of getting lost, but I stopped exploring because it would just take so long to walk in a direction and come back, and it was rarely worth it. Overall there were a lot of cool pieces, and I enjoyed it. Thanks!

Fun 3 Prod 3 Inno 3


It seemed like there was a cool concept going on here, but it took me too long to travel around the map and I never managed to figure out where/what I was supposed to achieve? I talked to the old man in various locations, but he didn't seem to give me any sensible info :)

Fun 2 Prod 2 Inno 3


The mechanic for switching between ghost and living body was a nice idea but it missed usefulness. Only speaking to ghosts and collecting ghost coins is a bit less. Also regarding the story, it was a bit shallow, all were talking about a witch but at the end there was only Emily also no crazy guy could be found west of the village and hence the whole map felt quite empty. That the player automatically switched to ghost mode if the stamina went empty also prolonged the game which became boring rather fast.

Fun 1 Prod 2 Inno 1


That walk speed was way too slow. I got to my body, moved it around a bit, got annoyed at being automatically shifted to ghost form every few seconds, gave up

Fun 4 Prod 3 Inno 3


Really nicely done. I hope you all keep working on learning and improving. There were some rough edges in the map, but otherwise a simple and nice story game.

Fun 3 Prod 3 Inno 4


Best bossfight ever.

Fun 3 Prod 3 Inno 3


I liked the art work and the background music.

The story is a bit long winded and having to pick up your body rather often was getting a bit old over time..

Definitely has potential, but controls would need some overhaul and progression/goals should be made more clear.

Good job!

Fun 3 Prod 3 Inno 4


The ghost mechanic was interesting, though it's a hassle to have to drag your body everywhere (maybe I just need to exercise more?) It could have been cool if you needed to use it to get into places where a physical body couldn't. I also think I managed to skip some of the story.

Fun 3 Prod 4 Inno 4


Interesting ghost mechanics, and very polished Menu UI with resolution, etc. Loved the night/day transitions. Terrain could have used a little more variety.