sjbrown
Name: sjbrown
Solo
Waterloo, ON, Canada
It's a game where you maintain a rainbow by heating up some water and blowing steam at it. I want to keep it very simple as it's a solo project and I want to sink a lot of time into art/sound.
Also this will give me (hopefully) time to play test it with people and make last-day tweaks.
Win 32 Users:
Don't run it from source. Best to just download the big prebuilt zip file. Unless you apply the patch 'fix_snippet.py'. Also if you choose to apply the patch, and change that method in 'fix_snippet.py', you'll need to add "allImages={}" to the __init__ method of ManualHeater.
Solo
Waterloo, ON, Canada
It's a game where you maintain a rainbow by heating up some water and blowing steam at it. I want to keep it very simple as it's a solo project and I want to sink a lot of time into art/sound.
Also this will give me (hopefully) time to play test it with people and make last-day tweaks.
Win 32 Users:
Don't run it from source. Best to just download the big prebuilt zip file. Unless you apply the patch 'fix_snippet.py'. Also if you choose to apply the patch, and change that method in 'fix_snippet.py', you'll need to add "allImages={}" to the __init__ method of ManualHeater.
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 2.3
Production: 3.2
Innovation: 3.3
Files
File | Uploader | Date |
---|---|---|
fix_snippet.py
— final
the win32 fix to make it run decently |
sjbrown | 2006/04/01 23:29 |
SteamJetBlower.zip
— final
Win 32 build (actuall not so slow) |
sjbrown | 2006/04/01 23:26 |
steamjetblower03.tar.gz
— final
final source (still runs slow on win32...) |
sjbrown | 2006/04/01 22:27 |
steamjetblower02.tar.gz
— final
source. blit bug fixed -- i hope |
sjbrown | 2006/04/01 20:31 |
steamjetblower.tar.gz
— final
Saturday afternoon package |
sjbrown | 2006/04/01 18:57 |
Screenshot6.png
worked on graphics today |
sjbrown | 2006/04/01 07:30 |
Screenshot5.png
all the upgrades are in the game now |
sjbrown | 2006/03/31 17:57 |
sjbrown_steam_day4.tar.gz
Working code for day 4 |
sjbrown | 2006/03/30 05:17 |
Screenshot4.png
added money system and status bars |
sjbrown | 2006/03/30 04:34 |
Screenshot3.png
cloud now drips |
sjbrown | 2006/03/29 02:40 |
Screenshot2.png
second screenshot: some inkscape graphics |
sjbrown | 2006/03/28 03:23 |
Screenshot.png
first running implementation |
sjbrown | 2006/03/28 00:49 |
idea.png
game design for my rainbow game |
sjbrown | 2006/03/27 03:35 |
Diary Entries
Shout outs
Hi all. Looking forward to competing. I probably won't be online until the first Monday, so if anyone wants a latecomer in their team, I might be interested.
jet plane
Got back home after a trip to Vancouver this weekend. Thought about game design today. Scratched ideas:
* stranded on an island with rudimentary steam power components. win by signaling for rescue, escaping on a raft, or building a sustainable civilization
* tea shop sim
Final idea: rainbow maintenance.
* stranded on an island with rudimentary steam power components. win by signaling for rescue, escaping on a raft, or building a sustainable civilization
* tea shop sim
Final idea: rainbow maintenance.
Night 2
Allright, I spent some time at the cafe on the cursor-chasing interface that makes the heating element warm up.
Then tonight, I worked up some graphics in Inkscape (www.inkscape.org) and dropped those in. I also fleshed out the Bladder object. No steam spraying yet, though.
Then tonight, I worked up some graphics in Inkscape (www.inkscape.org) and dropped those in. I also fleshed out the Bladder object. No steam spraying yet, though.
Day 3 progress
Didn't get as much done today as i had hoped. Sounds still haven't started. I blame my cold. Stupid sinuses. I will set you on fire with curry.
Some more logic got done. The only thing left on the logic side is the "store" -- ability to buy new power sources - fire, solar, etc.
That should leave Thurs and Friday for improving the graphics, adding sounds, and finding bugs. Also multiplayer mode if there's time.
-sjbrown
Some more logic got done. The only thing left on the logic side is the "store" -- ability to buy new power sources - fire, solar, etc.
That should leave Thurs and Friday for improving the graphics, adding sounds, and finding bugs. Also multiplayer mode if there's time.
-sjbrown
Day 4
I was waylaid this morning unfortunately, so I again didn't get as much finished as I had wanted. But luckily there was a post on the Mailing List about changing the alpha values using surfarray which was exactly what i was looking for.
As an extra treat, I've uploaded a tar.gz with my current revision of the code.
Day ...?
So ... tired...
Had a crazy day making new graphics and tweaking some of the gameplay. Only 16 hours to finish it up.
Had a crazy day making new graphics and tweaking some of the gameplay. Only 16 hours to finish it up.
stressing out
crap.
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
stressing out
crap.
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
making win32
making a win32 build. i hope to get some feedback from testers to see what i can do to make it more fun.
after the build is made, it's sound time.
D-D-Done
Ok, so apparently win32 REALLY doesn't like changing the alpha level of things via Numeric. I had to change a function to basically make all the incremental changes and save it out to disk, making the win32 build zip 5megs (versus 1 meg for the source)
20 minutes left. Maybe I can add a background song...