PyWeek - Scotch Games - feedback

Fun 2 Prod 4 Inno 2

DR0ID

The controls were messed up. Also the readme is incomplete (mouse usage and click is not mentioned...). It seems a bit incomplete since there is no (obvious) way to quit the game. The spin animation was flickering showing some artifacts.

Fun 3 Prod 3 Inno 3

Tee

This was pretty cool but my keyboard is not AZERTY, which is probably the case for a lot of people. :) So it was pretty hard to move. I liked to play around with the moves though, but it got a little bit repetitive after a bit. I enjoyed it nevertheless!

Fun 3 Prod 3 Inno 3

PyTM30

imageio wasn't in the requirements.txt. Map.csv should be map.csv to work on a case-sensitive filesystem. There's no way to quit from in the game. Good sounds and music. Decent graphics. Good job.

Fun 1 Prod 2 Inno 2

Chard

Had two minor issues getting this to run: `imageio` was not in `requirements.txt` and `map.csv` was misnamed `Map.csv`.

Fun 5 Prod 3 Inno 4

Green_boyY

I was considering voting DNW, because the controls weren't convinient on a normal QWERT keyboard, which you already knew. So please consider making it possible to change the controls, so a wider audience can enjoy this.

Fun 2 Prod 1 Inno 2

fireclaw

1. Missing imageio in requirements
2. your csv is named Map.csv not map.csv with a lowercase m.
3. No instructions of what has to be done
4. No way to close the game other than to tab out back to the terminal and kill it
5. No winning condition?
6. unintuitive keyboard layout. (one would expect a usual wasd movement, but the mapping was kinda placed all over the keyboard)

Fun 2 Prod 3 Inno 3

MasterPice

nice game idea

weird controls

Fun 3 Prod 2 Inno 3

gummbum

I won. I WON! And I got to put the beat down on an endless stampede of multicutural pukes protesting things they don't understand. YEAH. I let my beefy cop self get pelted until I could read the signs. Stop the Violence, hahaha. And Save Our Planet. They should go save the planet instead of tearing up my lovely city.

I had fun with it after I edited the movement keys. It had the standard minimum: music, sfx, anims. The action was okay. And the game did not crash. All good points.

It was missing some things, though. I couldn't really figure out what the super skills did; maybe documenting them would have helped. I also could not figure out how to quit the game once I had won; I managed to tab out and kill the process. It would have been nice if you made it more convenient to change the keys bindings (and explain them better; I mentioned that already). It's not required to have a splash screen and a bye (outro) screen; but they add polish to any game; think about it next time. :) These kinds of things affected the production score. imageio was missing from requirements.txt; but that was easy to solve; just some free feedback, it didn't affect your score.

Overall it was a good Pyweek game. It looks like this is your first Pyweek, so a big Congrats on finishing. Thanks for making this game.

Did not work

yanigisawa

I got an import error when trying to launch the game. See stack trace below:

(venv3.7) $ python ./run_game.py
package_folder: /Users/jalexander/src/pyweek31_judging/venv3.7/lib/python3.7/site-packages/ursina
asset_folder: .
blender_paths:
{}
OS: posix
screen resolution: (1920, 1080)
Known pipe types:
CocoaGraphicsPipe
(3 aux display modules not yet loaded.)
size; LVector2f(1536, 864)
size; LVector2f(1921, 1081)
render mode: default
no settings.py file
Traceback (most recent call last):
File "./run_game.py", line 49, in <module>
0, 0.5, 0), collider='box', WALKSPEED=5, RUNSPEED=9)
File "/Users/jalexander/src/pyweek31_judging/31/protests-arrests/pyweek/player.py", line 16, in __init__
90, 0, 0), position=(0, -0.01, 0.4), scale=(6, 4))
File "/Users/jalexander/src/pyweek31_judging/venv3.7/lib/python3.7/site-packages/ursina/prefabs/animation.py", line 13, in __init__
import imageio
ModuleNotFoundError: No module named 'imageio'
(venv3.7) $ python -m pip freeze
Cython==0.29.22
numpy==1.20.2
panda3d==1.10.9
panda3d-keybindings==0.0.6b0
Pillow==8.2.0
pyobjc-core==7.1
pyobjc-framework-Cocoa==7.1
pyperclip==1.8.2
screeninfo==0.6.7
toml==0.10.2
ursina==3.5.0
(venv3.7) $

Fun 2 Prod 2 Inno 3

speedlimit35

There is just too much waiting in this game. The game is very simple. All you have to do is click on the people. But it takes too long for them to come not to mention that there are three rounds in total. I got through the first round and part of the second one. It was about 10 minutes I think.
An addition that would have made this better would be a minimap so that you could hunt the people down. That way, the game would progress faster and the player would be more engaged.