Rose Ninja 2
Rose Ninja...
A game with three levels, and two kinds of Ninja... Red... and Blue...
Many months have passed since Rose successfully escaped from Skygem's lawn...
And her hour has come again.
The blue ninjas have kidnapped Emperor Hidama.
It is up to Rose the Ninja, Ken the Samurai, Yumi the Martial Artist, and Hachi the Kitsune to save the Emperor!
Or...
Emperor Hidama has been kidnapped by the ninjas! Are you a bad enough dude to save Hidama?
A game with three levels, and two kinds of Ninja... Red... and Blue...
Many months have passed since Rose successfully escaped from Skygem's lawn...
And her hour has come again.
The blue ninjas have kidnapped Emperor Hidama.
It is up to Rose the Ninja, Ken the Samurai, Yumi the Martial Artist, and Hachi the Kitsune to save the Emperor!
Or...
Emperor Hidama has been kidnapped by the ninjas! Are you a bad enough dude to save Hidama?
Awards
Diary Entries
Plans -- Character Abilities
I thought maybe I'd share some of what I'm working on right at the moment.
I've got four characters, as it states on the entry page.
Each playable character has the following abilities:
-A flexible attack system that can attach a function to an attack, or to a frame of the animation for that attack
-A melee weapon or attack with four attack types
-A ranged attack which can be aimed up, up at an angle, forward, or down at an angle (And also straight down when the character is airborne)
-The ability to properly attack while wall-sliding, as well as while climbing a ladder or swimming
-Walking, running, swimming, climbing ladders, crouching, crawling, jumping, wall-jumping and wall-sliding
-Varying health, running speed, jump height, wall-jumping skill, and attack damage
-A unique set of sprites for all four characters! (No More Recolors!)
In addition, every enemy will have the same abilities, with the following expections and additions:
-Configurable difficulty
-The ability to sense hazards in their environment
-Basic pathfinding (Very basic)
-(Faked) Awareness of the effects of their attacks (Cooldown, Movement, etc.)
-Ability to recognize when the player is behind an obstacle
-Ladder recognition
-Five unique types, each with four unique sets of sprites (Again, No More Recolors!)
-Slightly randomized stats for each individual enemy (Every enemy will be slightly different)
-The ability to respawn after a while (The level loader/factory will place enemy spawn points in levels instead of enemies directly)
There's alot of spriting that has to happen, but it shouldn't be too much trouble. The coding might be problematic, though, but that just needs to be done one step at a time.
---Akake
Edited a couple times to refine the notes on the melee attacks with my abilities to carry them out :-P
I've got four characters, as it states on the entry page.
Each playable character has the following abilities:
-A flexible attack system that can attach a function to an attack, or to a frame of the animation for that attack
-A melee weapon or attack with four attack types
-A ranged attack which can be aimed up, up at an angle, forward, or down at an angle (And also straight down when the character is airborne)
-The ability to properly attack while wall-sliding, as well as while climbing a ladder or swimming
-Walking, running, swimming, climbing ladders, crouching, crawling, jumping, wall-jumping and wall-sliding
-Varying health, running speed, jump height, wall-jumping skill, and attack damage
-A unique set of sprites for all four characters! (No More Recolors!)
In addition, every enemy will have the same abilities, with the following expections and additions:
-Configurable difficulty
-The ability to sense hazards in their environment
-Basic pathfinding (Very basic)
-(Faked) Awareness of the effects of their attacks (Cooldown, Movement, etc.)
-Ability to recognize when the player is behind an obstacle
-Ladder recognition
-Five unique types, each with four unique sets of sprites (Again, No More Recolors!)
-Slightly randomized stats for each individual enemy (Every enemy will be slightly different)
-The ability to respawn after a while (The level loader/factory will place enemy spawn points in levels instead of enemies directly)
There's alot of spriting that has to happen, but it shouldn't be too much trouble. The coding might be problematic, though, but that just needs to be done one step at a time.
---Akake
Edited a couple times to refine the notes on the melee attacks with my abilities to carry them out :-P
(Ignore this post)
Oops! Mistook an error for not being able to post! My bad!
Rose Ninja Character: Rose
I've decided to write down notes about the various characters in the game, both enemies and player characters.
First up is the game's star protagonist, Rose.
Rose's four attacks are:
Standing: A plain ol' slash
Running: A lunging slash
Airborne: A (cheesy) somersault slash
Crouch: A jumping uppercut
Projectile: Shuriken
(The melee attack used when wall-sliding or climbing a ladder is the same as the attack used when standing, just with different sprites. Similarly, the attack used when swimming is the same as the one used when airborne)
Rose looks a bit different this time around. Her stealth suit has baggier sleeves and legs, and she has foregone the full head-mask in favor of a face-mask and a ponytail.
Rose's stats are:
Health: Bad
Attack Damage: Average
Running Speed: Good
Jump Height: Good
I'll post a sheet of her sprites once I've got them all done! BooYeah!
-Akake
First up is the game's star protagonist, Rose.
Rose's four attacks are:
Standing: A plain ol' slash
Running: A lunging slash
Airborne: A (cheesy) somersault slash
Crouch: A jumping uppercut
Projectile: Shuriken
(The melee attack used when wall-sliding or climbing a ladder is the same as the attack used when standing, just with different sprites. Similarly, the attack used when swimming is the same as the one used when airborne)
Rose looks a bit different this time around. Her stealth suit has baggier sleeves and legs, and she has foregone the full head-mask in favor of a face-mask and a ponytail.
Rose's stats are:
Health: Bad
Attack Damage: Average
Running Speed: Good
Jump Height: Good
I'll post a sheet of her sprites once I've got them all done! BooYeah!
-Akake
I'm Ready -- Here We Go!
I'm back from a long hiatus, and have gotten over being sick of Rose.
In the remaining month, well, I hope to have SOMETHING! Hahaha...
Really, though, I seem to wind up in this spot alot. Ah well, I work best under pressure anyways.
So, hello again. I'm ready to rock.
---Akake
In the remaining month, well, I hope to have SOMETHING! Hahaha...
Really, though, I seem to wind up in this spot alot. Ah well, I work best under pressure anyways.
So, hello again. I'm ready to rock.
---Akake