PyWeek - pyfritz - feedback

Fun 1 Prod 2 Inno 2

mauve

The map generation looks pretty decent; I've used the drunkard's walk algorithm myself for random level generation. But one problem with it is that you can't easily get it to generate infinite seamless levels. So here for example if you stand on an edge and flip left/right or up/down between tiles you see a different screen every time. If you just cache tiles then they won't match up if you try to re-enter a tile from a different edge.

Fun 1 Prod 2 Inno 2

DR0ID

more of a demo of generated maps. But its truly random since moving forth and back between screen different maps are walked.

Fun 2 Prod 2 Inno 3

mit-mit

I guess you could build on this to make a more complete game: it's cool the random levels, but a bit disappointing that it doesn't remember the past areas I've been in. I like the ascii art style.

Fun 1 Prod 2 Inno 2

scott

This seemed fairly unfinished - interesting generation, but no other mechanics.

Fun 1 Prod 1 Inno 3

RicBin

Fun:
It is primarily more of a concept than a game. It could have potential to be used in a roguelike.

Innovation:
The mechanics are interesting.

Production:
It needs more work.