PyWeek - Cortillon - feedback
Tee
Cosmologicon
Really cool that you were able to add so many different mechanics. The bomb selection and usage were really hard for me to get right. The controls are pretty reasonable, but I kept swapping when I meant to throw, or forgetting to explode a red or green bomb. Maybe it just takes more getting used to. If there's any way to simplify it - maybe put red and green on timers instead of manual - it might be worth it. Or maybe not introduce quite so many at once. But I know that mechanics like this take a long time to get right. Platforming is definitely one of more difficult genres to get right on a limited time frame, and I you did a good job overall!
mit-mit
I enjoyed the experience: pretty solid platformer. I think I managed to cheese some of the levels by carefully jumping over guards rather than using my bombs properly, but I still had fun doing it: I got through all levels except for level 9. Level 10 was fun and challenging :) only criticism I can think of is that there was no audio/music: could have added a bit to the experience. Great work!
fireclaw
Quite a nice puzzle plattformer. Some audio would be good and a bit more balancing. The game became really hard quickly after level 6 or so.
speedlimit35
This platformer has really good level design. They can be all completed (except for the ones where you need the up bomb since I don't have an alt key) with a little effort. The graphics were also nice because they fit together with an old styled computer game theme.
yanigisawa
Very cool idea for a game! Was the level selector supposed to be part of the final product?
Green_boyY
window was in a wierd spot to play in, other than that, it was pretty fun and challenging.
This was neat. I liked the different types of bombs but I didn't see them in the levels (also, my game crashed when I tried level 10). Drowning people in lava is always fun.