PyWeek - grimfang - feedback
Tee
Doger
So I think this game had good potential but why did they make it a simulator simulators are very boring you just click the same button over and over so naturally they could have improved upon the simulators to make this game fun and exciting but they just made it like a normal simulator..... so this game isn't really that fun don't get me wrong the production is good there are no bugs anywhere but it doesn't matter when the game goes on for 30 minutes doing the same thing over and over that's not fun for anyone to play
DR0ID
Longish game to play, had some space error: the stats panel did show the stats in a small area if I maximized the screen. In windowed resolution the font isn't readable.
Pykemon010
This game was pretty fun, one of my only problems is that it takes waaaaaay too long to finish, plus its pretty annoying when you finish building a 8 minute long building and then it gets destroyed 5 seconds later
MrTanoshii
It was fun for me because it was too slow paced and there wasn't really any reward from building things
The interface was seemed a bit laggy on my end
The audio and graphics were ok
Jeb
pros:
some music and sounds...
interesting idea, didnt catch it tho... :(
cons:
the game lags more than any other...
too slow to play, game testers dont have tens of minutes for waiting
the plan of the game is not clear for me
game crashed after dialog "do u want to send 10 away"
aleksan149
You've done a great job! Good turn-based strategy! In general, not bad. The graphics let me down, the text is not very readable.
testroyer
The game is slow paced a bit. You're left in the dark without a tutorial. Also you can't exit the Exit Game yes or no screen.
ItsHimReally
My opinion is that one person cannot write such a game in 1 week. What is only worth 1 first commit to GitHub in the repository: https://github.com/fireclawthefox/pyweek34/commit/18cb3ae184354eab9bceefe423b0e2a297b217b5
In 2 days, one person could not write 3300 additions to the repository + photoshop all the pictures in 3D. Perhaps this person is very professional in his field, but still, I insist on checking this entry.
speedlimit35
I do not like waiting games. I did not have time to wait for the things to finish building. The visuals were professional and I appreciated being able to scale the window.
Cosmologicon
Not bad. Fancy looking interface. Cool game logo. I liked watching the colony grow. There wasn't too much challenge: I just built whatever I could and it seemed to work. I like having a deadline to work against, but some way to fast forward would have been great. I just played another game on my phone while I waited so the down time wasn't too bad.
Izanagi
i really enjoyed the sounds good UI good UX and i like the way you were saying really for almost all the options it gives the player a good and interactive vibe but I think the gameplay is either hard to understand or there's nothing much to it because it was just a blank screen of mars and couple of buttons and stuff generally the way you presented us the features was great but It's hard for the player to really understand and the blank screen will kind of make it pointless having all these nice features implemented It could be just a retro text based game and would be even better in that way
Very nice game, I like how it looks overall. The time it takes to build buildings is a bit too long, but otherwise it was fun!