Outbreak

In the near future the human population finally faces its armageddon: a wildly mutating virus! Head mission control at CDC headquarters, dispatch your agents, and try to survive the apocalypse!

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Diary Entries

Starting Late and Being Ambitious

Well.. having a full-time job kind of gets in the way of making games. Damn.

cpt_danger is joining me. He's making graphics, music, and helping with design.

We're working on getting the map up and running. For this challenge we're just going to implement North America... and maybe just a handful of cities to start. We found some open licensed map graphics to use and cpt_danger is throwing together the basic elements like pawns for the agents, agent portraits, buttons, and the like. I've got some basic mapping code going. Graphs are pretty easy and fun to work with.

So we're hacking away in my tiny little home office, jamming to sweet tunes, and trying not to stress about making a 'good' game. Just a 'done' game (for some value of 'done').

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Fail

Well turns out I couldn't get it done in time.

I started this entry a couple days late and haven't put enough time in.

Also doesn't help that I'm not familiar with the GUI library (pgu.gui) that I rolled with.. made things a little tougher as I had to spend time scouring the limited documentation and reading through source code to figure things out. However, it's a good project and I managed to get a pretty clean design in the UI of my game so far.

I even got a little bit of the game engine itself done, but alas... nothing complete.

Maybe next year I'll plan ahead a little more.

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