PyWeek - Orcses - feedback

Fun 3 Prod 3 Inno 3

Tee

Nice but short, I enjoyed chasing that raccoon. I'm not sure what the donut does exactly (besides being satisfying to pick them up :)). I like the graphics. Jumping feels a bit off and unpredictable sometimes.

Fun 3 Prod 4 Inno 3

DR0ID

nice little game. Could have more than one level.

Fun 3 Prod 3 Inno 3

fireclaw

Well made game. It seemd quite hard and the controls were not the best, also I'm not sure why one had to collect the doughnuts especially since there was no highscore and they seemingly didn't do anything but other than it was fine.

Fun 4 Prod 4 Inno 3

yanigisawa

There are some interesting physics with how high the character can jump, but i think that added to the fun factor of the game.

I almost expected a game called "Raccoon City" to be based on the Resident Evil franchise. :)

Did not work

Avongard

On linux, the source brought up the main menu but gave the error when I tried to continue:

From callback for ffi.gc <cdata 'struct cpBody *' 0x2979d20>:
Traceback (most recent call last):
File "/home/pyweek/.venv/lib/python3.9/site-packages/pymunk/body.py", line 192, in freebody
def cf1(cp_body, cp_shape, _): # type: ignore
SystemError: ffi_prep_closure(): bad user_data (it seems that the version of the libffi library seen at runtime is different from the 'ffi.h' file seen at compile-time)
From callback for ffi.gc <cdata 'struct cpSpace *' 0x2991510>:
Traceback (most recent call last):
File "/home/pyweek/.venv/lib/python3.9/site-packages/pymunk/space.py", line 106, in spacefree
def cf1(cp_shape, data): # type: ignore
SystemError: ffi_prep_closure(): bad user_data (it seems that the version of the libffi library seen at runtime is different from the 'ffi.h' file seen at compile-time)

The linux specific version didn't even get that far:

File "pyglet/gl/xlib.py", line 218, in __init__
pyglet.gl.ContextException: Could not create GL context
[2370] Failed to execute script run_game

Fun 2 Prod 3 Inno 3

speedlimit35

I could not get to the boss. I either fell off the map or ran out of time. And the purpose of the donuts is unclear. Does it add more time or is it a power-up in the boss fight? Other than that, the game is ok. It was just hard for me.

Fun 3 Prod 5 Inno 3

EwwPhysics

Pretty cool, would've liked more incentive (not sure what the donuts were for, etc). Also a requirements.txt would've been nice, but not a big issue. Great job!

Fun 4 Prod 3 Inno 3

RicBin

Fun, but too difficult.

Fun 4 Prod 3 Inno 3

Green_boyY

solid game

Fun 4 Prod 4 Inno 3

MasterPice

nice game

Fun 3 Prod 4 Inno 3

mit-mit

A pretty fun side scroller! I liked the graphics, they were well-themed and all worked together ... the platforming was a bit funny on my machine? jump height was very random, like sometime very high and sometime very low, didn't look exactly like the playthrough video, so I'm not sure maybe I'm just not very precise with my inputs :) ... also I kept getting a random game over when I reached a certain point in he game which I couldn't seem to figure out what was killing me or anything like that? Actually I figured it out: the timer bar was getting chopped off the bottom of my screen due to resolution, but I can see it now when I use a second screen :) Great work!