PyWeek - Typewriter1 Pyweek Team - feedback

Fun 3 Prod 3 Inno 3

kfields

Good effort

Fun 3 Prod 3 Inno 3

Tee

This was a fun experience. The idea is fairly simple and the interface is a bit clunky but I enjoyed this. Levels are pretty good, there's enough variety to keep me entertained until the end. Nice work.

Fun 4 Prod 4 Inno 3

DR0ID

nice try and error game. The shadows/light where a bit strange.

Fun 3 Prod 3 Inno 4

Starbuck5

Cool game concept.

Fun 3 Prod 2 Inno 3

pillitoka

Took a while to understand what I was meant to do. Colours can be tweaked to make goal and obstacles easier to differentiate.

Fun 2 Prod 2 Inno 2

encukou

The game proved not to be much of a challenge.

Did not work

jtiai

Unable to install Panda3D (Python 3.8.1, Windows 10).

Fun 3 Prod 2 Inno 2

MysteryCoder456

I dont understand how the game relates to butterflies in anyway, except for the title

Fun 3 Prod 4 Inno 4

Cosmologicon

A creative idea and good take on the theme! The challenge level was good and you really explored the mechanics that were there. I like that the level doesn't completely reset after you lose.

The way the game let me place the panels one at a time starting at the beginning, I never really "felt" the sensitivity to the first panel even though I knew it was there. I wonder, if you had to start at the last panel and work back toward the first one, whether you would be able to see the sensitivity more clearly. But that would make the game much harder and probably more frustrating of course. Maybe if there was a tracer and a way to make very small adjustments, it would be possible. Anyway, just something I was thinking of while playing!

Fun 4 Prod 2 Inno 4

chrisyan2000

Great to see a project that is themed around "butterfly effect" instead of "butterflies"! The mechanic is simple and fun, would be better if there are more attentions to details and a little more complexity and diversity there.

Fun 2 Prod 2 Inno 3

zwerver

Always nice to see more panda3d games. Sadly the performance was very lacking. Out of the box it ran at 6 frames a second. By disabling the collisions I got it to run on 60fps on the menu but as soon as the game started it shot back down to 20. I wonder if it's because it's trying to collide with the sphere mesh, which has a lot of triangles. At this slow speed the ball moves through the walls or bounces inside the wall and rotating the blocks is dead slow. I still got to level 5 though!