PyWeek - mit-mit pyweek40 - feedback
Tee
Cosmologicon
The game feels really complete. Well done! I like how you introduce and incorporate the mechanics. Good challenge level and the way you used the obstacles made them interesting enough to not get repetitive. I especially like the character animation when aiming the shotgun.
Pykemon010
THE SKY IS FALLING!!
This game was really well made, the atmosphere was on point, thanks to the lovely pixel art, the beautiful music, and the well placed lore. It definitely kept me wondering what would happen next.
The gameplay itself is also great, the shotgun mechanic is quite an interesting ability, and the controls work fairly smoothly, I also greatly appreciate the optional extra health.
Overall a very great game.
speedlimit35
The production quality is nice with the futuristic rundown aesthetic. Straightforwards game with good progression and a lot of interesting mechanics. I found myself needing to use the extra heart a lot. Those birds....
Alex
Can't recall having seen a combined propulsion / firing mechanic before, though I have to say it was also a bit frustrating. Cute graphics and fun little story, though I really think it's too cute to call it cosmic horror. :)
TiredDadBod
This is a very unique game. I had looked at your past submissions and that gave me the idea to use pyxel as well for my game. It is clever the way you have laid out the levels. I enjoyed the fact that you had a story with it as well. The controls were smooth, as well as the collision with the flowers. The shotgun recoil was a nice touch as well. Overall it is a very well put together game.
andyhd
Wow, this is really nice. Too hard for me to get far once movement was just with the shotgun, though, but I am not good at games :D
The level of production in your games never ceases to impress me. I've enjoyed this one a lot, the story and overall theme is great. Even the moving with the shotgun part, which can be non-trivial to implement well, feels smooth and controllable in your game. Maybe a little more checkpointing would have been nice, especially for longer levels, but this was a lot of fun!