PyWeek - mit-mit - feedback
DR0ID
yarolig
Good job!
Unfortunately I did not that good job to finish the game. Some parts was too had for me.
Tee
Very fun and clever mechanic. It can be a little hard to get the hang of the momentum, but I enjoyed it. I played it until the first level with the electric hazards, but I had trouble getting through and the door would not open to me, and I watched the rest of the playthrough. I always like how you put a lot of care on crafting the story and cutscenes, I really enjoyed that. Great work!
preatomicprince
The gameplay itself is a pretty standard puzzle. The long wait to start does make it something I'd be less likely to come back to.
Doger
This game is insanely good it has voice acting good music and fantastic gameplay the only problem is the controls sometimes they are slippery either way that is just a minor flaw this is a 5 star game
Pykemon010
This was a great game, hard to believe it was made in a week, I love the voice acting as well, i also rate the scientists a 0/10 at being parents, they suck at parenting ):<
speedlimit35
This is so cool and the shadow game mechaniques were fun the play with. It’s just that the levels were a bit challenging since some of them required good timing. Another thing is that the cutscenes seemed to be unskippable. I am about to say: I can not imagine how long this took you, but it is pyweek so u only had a week…. Great game
Shyr
I love the concept of this game! It was really fun and really well made.
The theme is clearly there, make all the difference in the game! :)
Lemonadehead
This was a fun platformer. The in-game storytelling was great. I've played similar concept games, but this had it's own unique vibe. The shadow vs light puzzles were really neat.
The floaty physics made it really tough to make precise movements. I think I would have preferred the UP key to be both jump and fly up and the space bar only for dashing. Not a big deal though. Overall a great game.
siddhartha13
Loved the setting and gameplay. The only reason I put fun/production as 4 and not 5 is that the momentum changes are too weird, and Light version of Shadow Boy has too much inertia. Shadow version also feels like he shouldn't have gravity affect him.
ncrohawk
the concept is awesome, and the execution is great too. movement feels a bit sluggish but that can be fine-tuned. game looks great too.
Cosmologicon
Excellent! So much to like about this game! Very cool and intuitive concept that's put to good use in a variety of scenarios. Great structure with the tutorial that you then go backward through before hitting the real challenges. Graphics, voice acting, and story really add to it. I did find the platforming a little frustrating at times, but not enough to really impact my enjoyment of it.
Congratulations to have built something in a week!
Well done.